OnlineEU37.26.136.61:28115checked 9m ago
Waterworld
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 16:19 UTC, in 12d 12h. Its biweekly schedule tag · low confidence
Coming wipes
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 16:19 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on Waterworld?
No gather rate appears in the name of Waterworld. Up to 8 players form a group, which is the game's default. survival is the game mode, the normal game, with gather, build and raid. Raiding and player combat are enabled. It is a Modded listing: the game is changed by plugins or settings. The plugin count is Carbon. It uses the term vanilla for itself: no rates, kits or rules are altered from Facepunch's version. VAC from Valve is active as anti-cheat.
What is the map for Waterworld?
A procedural map of size 2,500 with seed 1337 runs on Waterworld, generated by the game. From this page, RustMaps can display it: the same size and seed give the same map. It carries the map name Moldova_X1000.
Population
How populated is Waterworld?
The current population of Waterworld is 0, out of 100 slots. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 15:00 UTC, when the average was 1 players.
What position does Waterworld hold in the Rust server rankings?
Over the last seven days, Waterworld is #10,866 for player hours, in the top 50% of all ranked servers and #2,312 in Europe.
Tags
What are the tags on Waterworld and what do they mean?
The game's server browser reads these tags from Waterworld: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 player slots; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167781 (Build): The current game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): No rates, kits or rules are altered from Facepunch's version; ^z (Modded): The Modded category applies: plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins; EU (Europe): In the server browser, this appears under Europe. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does Waterworld appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include Waterworld: EU Rust servers and Rust modded servers, listed live. Its filters on the server list are Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Server info
Where can Waterworld be found?
In Europe, Waterworld lists itself with the EU tag. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. Connect using 37.26.136.61:28115.
What is the performance like on Waterworld?
The average server fps over the last 48 hours was 57, with a low of 40. The world held as many as 49,679 entities: buildings, deployables and all other objects. At its peak it used 2,329 MB of memory. When fps is low and entities climb, players feel it as lag.
How stable is Waterworld, and is it online now?
You can connect to Waterworld at this moment. About 15 hours ago is when it last restarted, based on its reported uptime. It was up for 32 of the last 2 full days' 48 hours, 67% of the time. It was first seen by When Is Rust Force Wipe on 19 October 2026.
What Rust version is Waterworld on?
On Windows, Waterworld runs Rust network protocol 2634 and build 167781. Steam updates your game, but you need the same protocol to join.
Wipe info
On what schedule does Waterworld wipe?
The schedule of Waterworld cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. The server is due to wipe on Tuesday 3 November at 16:19 UTC. The world in play now was built 35 hours ago. A wipe schedule of every two weeks is published in its tags.
Connect
How can you connect to Waterworld?
Open Rust, press F1 for the console, then type client.connect 37.26.136.61:28115. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^z,^y,^b,^v,EU,gmvanilla,cs167781,ts8
Game
gmvanilla
mp100
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.