Online37.60.224.119:30415checked 11m ago
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun gives no gather rate. Up to 8 players form a group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are enabled. The server browser lists it under Community. VAC from Valve is not active as anti-cheat.
What is the map for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The map on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is procedural, of size 1,000 and seed 1337, made by the game. You can view it on RustMaps from this page, because size and seed determine the map.
Player count
How many players are on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun holds 0 players of its 16 slots at the moment. The seven-day average is 1 players, with a peak of 1.
What position does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun hold in the Rust server rankings?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is in the top 18% of all ranked servers, at #4,086 for player hours over the last seven days.
Server tags
What is the meaning of the tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): It holds up to 16 players; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2633 (Protocol): Joining requires the same protocol version, 2633; cs163207 (Build): Game build: 163207; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): The region code is not set from the tags EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: Best Rust community servers, EU Rust servers and Rust combat training servers. Its filters on the server list are Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server info
What is the location of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
No region tag is published by EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, but its name points to Europe. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 37.60.224.119:30415.
What is the performance like on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The average server fps over the last 48 hours was 10, with a low of 9. The world held as many as 2,795 entities: buildings, deployables and all other objects. At its peak it used 819 MB of memory. Players feel lag when fps drops and entity counts climb.
What is the uptime and reliability of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
You can connect to EU | Deadzone Aimtrain | Facechecks/1v1/Speargun at this moment. The uptime it reports puts the last restart at about 10 days 19 hours ago. It was up 168 of 168 hours in the last 7 full days, 100% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
What Rust version is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on?
Rust network protocol 2633 and build 163207 on Linux is what EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs. Joining requires the same protocol on your game; Steam updates it for you.
Wipe days
When does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe?
The wipes of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on record are too few to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. It has been running its current world since 39 days 20 hours ago.
Join info
What is the process to join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Use the console: press F1 in Rust and enter client.connect 37.60.224.119:30415. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
mp16
ts8
v2633
cs163207
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.