OnlineNA45.45.237.89:28015checked 10m ago
Project Pulsar
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 19:57 UTC3d ago | 0 | – | running | 0 |
| Tue 22 Sep, 00:45 UTC21d ago | 0 | – | 18.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on Project Pulsar?
A gather rate is not given in the name of Project Pulsar. Groups can reach 8 players, the default for the game. It runs pve, player-versus-player fighting is absent. Plugins or settings change the game, so the server browser puts it under Modded. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is enabled.
What map is used on Project Pulsar?
The map on Project Pulsar is procedural, of size 4,000 and seed 1, made by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Player stats
How populated is Project Pulsar?
Project Pulsar holds 0 players of its 40 slots at the moment. The seven-day average player count is 0.
What position does Project Pulsar hold in the Rust server rankings?
For player hours in the last seven days, Project Pulsar ranks #15,986 overall, #1,549 in North America, and is in the top 71% of all ranked servers.
Lists and tags
What is the meaning of the tags on Project Pulsar?
The game's server browser reads these tags from Project Pulsar: gmrust (Game mode): It offers the standard Rust survival experience; mp40 (Max players): The slot count is 40; ts8 (Group limit): The default team size is 8; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): There is no region code; ^m (Monthly): Facepunch's force wipe marks its monthly wipe; ^p (PvE): In PvE, the world provides the danger, not other players; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework used; NA (North America): The server browser lists it under North America. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does Project Pulsar appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature Project Pulsar: Rust modded servers, listed live, Best Rust PvE servers and Rust servers in North America. Filter Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week to find it on the server list.
Operator and location
Where can Project Pulsar be found?
With its NA tag, Project Pulsar lists itself in North America. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 45.45.237.89:28015.
What is the performance like on Project Pulsar?
It held an average of 82 server fps over the last 48 hours, never below 60. The world held as many as 94,185 entities: buildings, deployables and all other objects. At its peak it used 3,358 MB of memory. When fps is low and entities climb, players feel it as lag.
How stable is Project Pulsar, and is it online now?
Right now Project Pulsar is up. Its reported uptime shows a restart roughly 3 days 1 hours ago. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for Project Pulsar?
Rust network protocol 2634 and build 167398 on Linux is what Project Pulsar runs. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
On what schedule does Project Pulsar wipe?
Once a month, Project Pulsar wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. It has been running its current world since 3 days 3 hours ago. Its tags list a monthly wipe schedule.
What happens on wipe day for Project Pulsar?
The recent wipes of this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
Connect
How can you connect to Project Pulsar?
Use the console: press F1 in Rust and enter client.connect 45.45.237.89:28015. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8
Game
gmrust
mp40
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.