When Is Rust Force Wipe
53,101 playing now

OnlineNA45.45.237.89:28015checked 10m ago

Project Pulsar

monthly wipes moddedcarbonpve
Players now 0/ 40 0% full
7-day average 0 peak –
Rank #15,986 top 71% · #1549 in NA
Last wipe 3d ago monthly schedule
Next wipe 22d 19h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

05010015020000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 19h. The force wipe · high confidence

Usual gap 18.8 days between real wipes
Wipe-day peak 0 players, last three wipes

Coming wipes

22d 19hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Sat 10 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:57 UTC3d ago 0 – running 0
Tue 22 Sep, 00:45 UTC21d ago 0 – 18.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 66 on average 87/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average 62/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 62 on average 85/ 125
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 50 on average 52/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average 62/ 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 26 on average 39/ 420

Quick answers

from the figures on this page

Server rules

What are the rules and settings on Project Pulsar?

A gather rate is not given in the name of Project Pulsar. Groups can reach 8 players, the default for the game. It runs pve, player-versus-player fighting is absent. Plugins or settings change the game, so the server browser puts it under Modded. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is enabled.

What map is used on Project Pulsar?

The map on Project Pulsar is procedural, of size 4,000 and seed 1, made by the game. The same size and seed produce the same map, so RustMaps can show it from this page.

Player stats

How populated is Project Pulsar?

Project Pulsar holds 0 players of its 40 slots at the moment. The seven-day average player count is 0.

What position does Project Pulsar hold in the Rust server rankings?

For player hours in the last seven days, Project Pulsar ranks #15,986 overall, #1,549 in North America, and is in the top 71% of all ranked servers.

Lists and tags

What is the meaning of the tags on Project Pulsar?

The game's server browser reads these tags from Project Pulsar: gmrust (Game mode): It offers the standard Rust survival experience; mp40 (Max players): The slot count is 40; ts8 (Group limit): The default team size is 8; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): There is no region code; ^m (Monthly): Facepunch's force wipe marks its monthly wipe; ^p (PvE): In PvE, the world provides the danger, not other players; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework used; NA (North America): The server browser lists it under North America. Its current players, queue, and world creation time come from the tags and appear at the top of this page.

Where does Project Pulsar appear in When Is Rust Force Wipe lists and filters?

These themed lists on When Is Rust Force Wipe feature Project Pulsar: Rust modded servers, listed live, Best Rust PvE servers and Rust servers in North America. Filter Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week to find it on the server list.

Operator and location

Where can Project Pulsar be found?

With its NA tag, Project Pulsar lists itself in North America. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 45.45.237.89:28015.

What is the performance like on Project Pulsar?

It held an average of 82 server fps over the last 48 hours, never below 60. The world held as many as 94,185 entities: buildings, deployables and all other objects. At its peak it used 3,358 MB of memory. When fps is low and entities climb, players feel it as lag.

How stable is Project Pulsar, and is it online now?

Right now Project Pulsar is up. Its reported uptime shows a restart roughly 3 days 1 hours ago. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.

What is the Rust version for Project Pulsar?

Rust network protocol 2634 and build 167398 on Linux is what Project Pulsar runs. To join, your game must be on the same protocol; Steam handles the update.

Wipe days

On what schedule does Project Pulsar wipe?

Once a month, Project Pulsar wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. It has been running its current world since 3 days 3 hours ago. Its tags list a monthly wipe schedule.

What happens on wipe day for Project Pulsar?

The recent wipes of this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

Connect

How can you connect to Project Pulsar?

Use the console: press F1 in Rust and enter client.connect 45.45.237.89:28015. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode It offers the standard Rust survival experience.
mp40
Max players The slot count is 40.
ts8
Group limit The default team size is 8.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build It runs on game build 167398.
ptrak
Networking The network layer is RakNet, which is standard for the game.
$r?
Region code There is no region code.

Wipe schedule

^m
Monthly Facepunch's force wipe marks its monthly wipe.

Gameplay

^p
PvE In PvE, the world provides the danger, not other players.

Mods and access

^z
Modded You will find it under Modded; the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework used.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.