OnlineNA45.45.239.176:28015checked 10m ago
Testing Grounds
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:18 UTC12d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on Testing Grounds?
A gather rate is not given in the name of Testing Grounds. The game's default group cap of 8 players applies. survival is the game mode, the normal game, with gather, build and raid. Raiding and player combat are enabled. Plugins or settings change the game, so the server browser puts it under Modded. Oxide plugins are in use. Its self-description is vanilla: no rates, kits or rules are altered from Facepunch's version. VAC, Valve's anti-cheat, is disabled.
Which map is running on Testing Grounds?
A procedural map of size 1,200 with seed 2147483647 runs on Testing Grounds, generated by the game. From this page, RustMaps can display it: the same size and seed give the same map.
Player stats
How many players are on Testing Grounds?
On Testing Grounds, 4 of 15 slots are filled right now. The seven-day average is 2 players, with a peak of 8. In the last 48 hours, the peak hour was 17:00 UTC with an average of 4 players.
Where does Testing Grounds stand in the rankings of Rust servers?
Testing Grounds is #2,262 on player hours over the last seven days, #381 in North America, and in the top 10% of all ranked servers.
Lists and tags
How should you interpret the tags on Testing Grounds?
The game's server browser reads these tags from Testing Grounds: gmvanilla (Game mode): The game mode is vanilla survival; mp15 (Max players): The slot count is 15; ts8 (Group limit): The default team size is 8; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): The current game build is 167584; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): The region code is not set; ^m (Monthly): Facepunch's force wipe marks its monthly wipe; ^v (Vanilla): No rates, kits or rules are altered from Facepunch's version; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; NA (North America): In the server browser, this appears under North America. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does Testing Grounds appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, Testing Grounds is placed in these lists: Rust modded servers, listed live and Rust servers in North America. Filter Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks to find it on the server list.
Server info
What is the location of Testing Grounds?
In North America, Testing Grounds lists itself with the NA tag. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 45.45.239.176:28015.
What is the performance like on Testing Grounds?
The average server fps over the last 48 hours was 30, with a low of 30. Buildings, deployables and everything else in the world came to a peak of 6,606 entities. Memory use peaked at 1,265 MB. What players call lag is low fps plus a rising entity count.
How stable is Testing Grounds, and is it online now?
You can connect to Testing Grounds at this moment. The uptime it reports puts the last restart at about 19 hours ago. The last 7 full days saw it up 168 of 168 hours, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.
What Rust version is Testing Grounds on?
Rust network protocol 2634 and build 167584 on Linux is what Testing Grounds runs. Joining requires the same protocol on your game; Steam updates it for you.
Wipe info
How often does Testing Grounds wipe, and when?
The force wipe is the only wipe Testing Grounds takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. It has been running its current world since 12 days 5 hours ago. The tags carry a monthly wipe schedule.
What can you expect on Testing Grounds when wipe day arrives?
The recent wipes of this server drew an average peak of 5 players. 13 hours after the latest wipe, the crowd peaked.
Connect
What steps are needed to join Testing Grounds?
Use the console: press F1 in Rust and enter client.connect 45.45.239.176:28015. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp15,ptrak,$r?,v2634,^m,^v,NA,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla
mp15
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.