OfflineEU46.174.48.13:28015checked 1d ago
240_FPS [RU]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers, top 77% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 15 October, 18:37 UTC due. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:37 UTC FW14d ago | 2 | – | running | 1 |
| Fri 25 Sep, 07:50 UTC20d ago | 4 | halved by day 5 | 6.4 days | 1 |
| Fri 18 Sep, 11:51 UTC27d ago | 4 | halved by day 4 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on 240_FPS [RU]?
The name of 240_FPS [RU] gives no gather rate. Groups can reach 8 players, the default for the game. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are enabled. Under Community in the server browser, it is a community server. Plugins number Oxide on this server. It uses the term vanilla for itself: unmodified from Facepunch: the same rates, kits and rules. VAC, Valve's anti-cheat, is enabled.
What is the map for 240_FPS [RU]?
A procedural map of size 4,500 with seed 782583436 runs on 240_FPS [RU], generated by the game. You can view it on RustMaps from this page, because size and seed determine the map.
Player count
How populated is 240_FPS [RU]?
At the moment 240_FPS [RU] is offline, and it was last online 27 hours ago. The seven-day average is 0 players, with a peak of 1.
What position does 240_FPS [RU] hold in the Rust server rankings?
240_FPS [RU] is #10,099 on player hours over the last seven days, #2,201 in Europe, and in the top 46% of all ranked servers.
Server tags
How should you interpret the tags on 240_FPS [RU]?
The game's server browser reads these tags from 240_FPS [RU]: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size is 8; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): The region code is not set; ^w (Weekly): It wipes every week; ^v (Vanilla): Unmodified from Facepunch: the same rates, kits and rules; ^o (Oxide): The plugin framework is Oxide (uMod); EU (Europe): The server browser lists it under Europe. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does 240_FPS [RU] appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature 240_FPS [RU]: Best Rust community servers, EU Rust servers and Vanilla Rust servers, live. Its filters on the server list are Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Operator and location
Where can 240_FPS [RU] be found?
The EU tag means 240_FPS [RU] lists itself in Europe. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 46.174.48.13:28015.
How smooth is the performance on 240_FPS [RU]?
Over the last 48 hours the average was 108 server fps, and the lowest was 89. The world held as many as 117,672 entities: buildings, deployables and all other objects. At its peak it used 3,338 MB of memory. When fps is low and entities climb, players feel it as lag.
What is the uptime and reliability of 240_FPS [RU]?
Right now 240_FPS [RU] is down; the last sighting was 27 hours ago. The uptime it reports puts the last restart at about 13 hours ago. It was up 160 of 168 hours in the last 7 full days, 95% of the time. It was first seen by When Is Rust Force Wipe on 15 September 2026.
What Rust version is 240_FPS [RU] on?
On Linux, 240_FPS [RU] runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.
Wipe info
When does 240_FPS [RU] wipe?
The prediction for 240_FPS [RU] follows its tag because the wipes on record are too few to confirm the schedule. The server is due to wipe on Thursday 15 October at 18:37 UTC. The world in play now was built 14 days ago. Its tags state a weekly wipe schedule.
What happens on wipe day for 240_FPS [RU]?
Its recent wipes averaged 3 players at peak. The peak of the crowd on the latest wipe came 1 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, the crowd dropped below half by day 4.5.
How to join
What is the process to join 240_FPS [RU]?
Enter client.connect 46.174.48.13:28015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8,^o
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.