Offline46.174.49.209:28015checked 1d ago
Develop\Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #633 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:17 UTC8d ago | 1 | – | running | 0 |
| Sat 3 Oct, 16:29 UTC10d ago | 1 | – | 1.9 days | 0 |
| Fri 2 Oct, 09:19 UTC12d ago | 1 | – | 1.3 days | 0 |
| Thu 1 Oct, 17:59 UTC FW12d ago | 1 | – | 0.6 days | 0 |
| Thu 1 Oct, 03:48 UTC13d ago | 1 | – | 0.6 days | 0 |
| Thu 24 Sep, 17:39 UTC19d ago | 1 | held half | 6.4 days | 0 |
| Thu 17 Sep, 12:04 UTC26d ago | 2 | halved by day 5 | 7.2 days | 1 |
| Wed 16 Sep, 18:54 UTC27d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on Develop\Test?
A gather rate is not given in the name of Develop\Test. A maximum of 4 players per group, namely quad. It runs survival, the normal game, with gather, build and raid. Raiding and player combat are enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins number Oxide on this server. The server has VAC on: Valve's anti-cheat.
Which map is running on Develop\Test?
A procedural map of size 3,500 with seed 1337 runs on Develop\Test, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map.
Player count
How populated is Develop\Test?
Develop\Test is not online at present; the last time it was seen was 45 hours ago. The seven-day average player count is 0.
What position does Develop\Test hold in the Rust server rankings?
Over the last seven days, Develop\Test ranks #15,947 for player hours, placing it in the top 72% of all ranked servers. Among servers in the quad group, it is #633.
Tags
What is the meaning of the tags on Develop\Test?
These tags are set by Develop\Test and read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts4 (Group limit): Teams can have no more than 4 players; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server appears in Modded, as plugins or settings modify the game. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does Develop\Test appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature Develop\Test: Rust modded servers, listed live. Filter Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks to find it on the server list.
Server info
What is the location of Develop\Test?
No region is published by Develop\Test. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 46.174.49.209:28015.
How smooth is the performance on Develop\Test?
The average server fps over the last 48 hours was 60, with a low of 60. The world held as many as 66,241 entities: buildings, deployables and all other objects. 3,742 MB was the highest memory use. What players call lag is low fps plus a rising entity count.
How reliable is Develop\Test, and is it currently online?
The last time Develop\Test was seen was 45 hours ago; it is offline right now. The uptime it reports puts the last restart at about 4 days 5 hours ago. It was up 134 of 168 hours in the last 7 full days, 80% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for Develop\Test?
The version on Develop\Test is Rust network protocol 2634 and build 167058, on Linux. Joining requires the same protocol on your game; Steam updates it for you.
Wipe info
When does Develop\Test wipe?
There is no next wipe to predict for Develop\Test: it wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world in play now was built 8 days 20 hours ago.
What happens on wipe day for Develop\Test?
An average of 1 players turned out at the busiest point of its recent wipes. The peak of the crowd on the latest wipe came 25 hours after the wipe. Half that peak was held by the crowd until the next wipe in 100% of its recent wipes.
Join info
What is the process to join Develop\Test?
Open Rust, press F1 for the console, then type client.connect 46.174.49.209:28015. Alternatively, use Launch Rust on this page to start Rust via Steam and join. You can find its website at https://rust.basew.online.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.