Online46.174.50.219:28215checked 13m ago
[TEST STAND] private - do not join
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on [TEST STAND] private - do not join?
The name of [TEST STAND] private - do not join gives no gather rate. Up to 12 players are allowed in a group. It runs minigames & battle royale, arenas and parkour, Bedwars and battle royale. The server browser lists it under Modded: plugins or settings alter the game. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is disabled.
What is the map for [TEST STAND] private - do not join?
[TEST STAND] private - do not join uses a procedural map of size 6,000 with seed 1337, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page. The name of the map is discord.gg/r2aim.
Population
How many players are on [TEST STAND] private - do not join?
On [TEST STAND] private - do not join, 1 of 150 slots are filled right now. The average player count for the last seven days is 0.
Where does [TEST STAND] private - do not join stand in the rankings of Rust servers?
[TEST STAND] private - do not join is in the top 72% of all ranked servers, at #15,919 for player hours over the last seven days.
Tags
How should you interpret the tags on [TEST STAND] private - do not join?
The game's server browser reads these tags from [TEST STAND] private - do not join: gmrust (Game mode): It offers the standard Rust survival experience; mp150 (Max players): The slot count is 150; ts12 (Group limit): The maximum team size is 12; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): There is no region code; ^e (Minigames): Minigames include arenas, Bedwars and parkour; ^d (Combat training): Practice your aim and PvP skills; loot is given to you; ^z (Modded): The Modded category applies: plugins or settings alter the game; ^y (Carbon): The plugin framework is Carbon. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does [TEST STAND] private - do not join appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include [TEST STAND] private - do not join: Rust modded servers, listed live and Rust combat training servers. Filter Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks to find it on the server list.
Server details
What is the location of [TEST STAND] private - do not join?
Region: not published by [TEST STAND] private - do not join. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. Connect using 46.174.50.219:28215.
What is the performance like on [TEST STAND] private - do not join?
It held an average of 60 server fps over the last 48 hours, never below 60. Buildings, deployables and everything else in the world came to a peak of 2,164 entities. Memory use peaked at 2,868 MB. When fps is low and entities climb, players feel it as lag.
How stable is [TEST STAND] private - do not join, and is it online now?
You can connect to [TEST STAND] private - do not join at this moment. About 26 hours ago is when it last restarted, based on its reported uptime. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
Which Rust version is used on [TEST STAND] private - do not join?
On Linux, [TEST STAND] private - do not join runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
Wipe info
On what schedule does [TEST STAND] private - do not join wipe?
The force wipe is the only wipe [TEST STAND] private - do not join takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. It has been running its current world since 12 days 19 hours ago.
What can you expect on [TEST STAND] private - do not join when wipe day arrives?
The recent wipes of this server drew an average peak of 2 players. The peak of the crowd on the latest wipe came 25 hours after the wipe.
Connect
How can you connect to [TEST STAND] private - do not join?
Open Rust, press F1 for the console, then type client.connect 46.174.50.219:28215. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts12
Game
gmrust
mp150
ts12
v2634
cs167781
ptrak
$r?
Gameplay
^e
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.