Online5.175.166.47:28015checked 8m ago
Survival Stories [DEV]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 20:00 UTC7d ago | 2 | – | running | 0 |
| Sat 3 Oct, 18:28 UTC10d ago | 2 | held half | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on Survival Stories [DEV]?
No gather rate appears in the name of Survival Stories [DEV]. The game's default group cap of 8 players applies. survival is the game mode, the default game of gathering, building and raiding. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
What map is used on Survival Stories [DEV]?
A procedural map of size 4,000 with seed 1337 runs on Survival Stories [DEV], generated by the game. From this page, RustMaps can display it: the same size and seed give the same map. It carries the map name Custom Map.
Player stats
How populated is Survival Stories [DEV]?
The current population of Survival Stories [DEV] is 0, out of 10 slots. The seven-day average is 0 players, with a peak of 2. The highest average over the last 48 hours occurred at 04:00 UTC, with 1 players.
Where does Survival Stories [DEV] stand in the rankings of Rust servers?
Survival Stories [DEV] is in the top 36% of all ranked servers, at #7,939 for player hours over the last seven days.
Lists and tags
What are the tags on Survival Stories [DEV] and what do they mean?
These tags are set by Survival Stories [DEV] and read by the game's server browser: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): It holds up to 10 players; ts8 (Group limit): The default team size is 8; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): No region code is set; ^z (Modded): The Modded category applies: plugins or settings alter the game; ^y (Carbon): Carbon is the plugin framework used. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does Survival Stories [DEV] appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include Survival Stories [DEV]: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
Where can Survival Stories [DEV] be found?
There is no region published by Survival Stories [DEV]. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 5.175.166.47:28015.
How smooth is the performance on Survival Stories [DEV]?
Over the last 48 hours the average was 107 server fps, and the lowest was 63. The world held as many as 113,736 entities: buildings, deployables and all other objects. At its peak it used 3,030 MB of memory. Players feel lag when fps drops and entity counts climb.
What is the uptime and reliability of Survival Stories [DEV]?
You can connect to Survival Stories [DEV] at this moment. About 3 hours ago is when it last restarted, based on its reported uptime. It was up 168 of 168 hours in the last 7 full days, 100% of the time. First seen by When Is Rust Force Wipe on 3 October 2026.
Which Rust version is used on Survival Stories [DEV]?
The version on Survival Stories [DEV] is Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game; Steam updates it for you.
Wipe info
On what schedule does Survival Stories [DEV] wipe?
The wipes of Survival Stories [DEV] on record are too few to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world in play now was built 7 days 12 hours ago.
What can you expect on Survival Stories [DEV] when wipe day arrives?
Its recent wipes averaged 2 players at peak. 20 hours after the latest wipe, the crowd peaked. Half that peak was held by the crowd until the next wipe in 100% of its recent wipes.
Connect
How can you connect to Survival Stories [DEV]?
Enter client.connect 5.175.166.47:28015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.