Online5.252.103.130:35000checked 10m ago
ZombieModsX5-10
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:40 UTC11d ago | 1 | – | running | 0 |
| Mon 21 Sep, 12:29 UTC22d ago | 1 | halved by day 2 | 11.3 days | 1 |
| Sun 20 Sep, 19:52 UTC23d ago | 3 | – | 0.7 days | 0 |
| Sat 19 Sep, 20:35 UTC24d ago | 3 | – | 1 days | 1 |
| Thu 17 Sep, 17:18 UTC26d ago | 3 | halved by day 1 | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on ZombieModsX5-10?
The name of ZombieModsX5-10 gives no gather rate. The group limit is 10 players. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the server browser puts it under Modded. Oxide plugins are in use. The server has VAC on: Valve's anti-cheat.
What map is used on ZombieModsX5-10?
The map on ZombieModsX5-10 is procedural, of size 4,500 and seed 2050231722, made by the game. From this page, RustMaps can display it: the same size and seed give the same map.
Player stats
How populated is ZombieModsX5-10?
ZombieModsX5-10 holds 0 players of its 10 slots at the moment. The seven-day average is 0 players, with a peak of 1. The highest average over the last 48 hours occurred at 12:00 UTC, with 1 players.
Where does ZombieModsX5-10 stand in the rankings of Rust servers?
Over the last seven days, ZombieModsX5-10 ranks #9,052 for player hours, placing it in the top 41% of all ranked servers.
Server tags
What are the tags on ZombieModsX5-10 and what do they mean?
The game's server browser reads these tags from ZombieModsX5-10: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): The slot count is 10; ts10 (Group limit): The maximum team size is 10; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): The region code is not set; ^m (Monthly): Facepunch's force wipe marks its monthly wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The Modded category applies: plugins or settings alter the game. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does ZombieModsX5-10 appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, ZombieModsX5-10 is placed in these lists: Rust modded servers, listed live and Rust zombie servers. Filter Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks to find it on the server list.
Server details
What is the location of ZombieModsX5-10?
There is no region published by ZombieModsX5-10. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 5.252.103.130:35000.
Is the performance on ZombieModsX5-10 good?
It held an average of 107 server fps over the last 48 hours, never below 82. The world held as many as 165,701 entities: buildings, deployables and all other objects. 4,398 MB was the highest memory use. What players call lag is low fps plus a rising entity count.
How stable is ZombieModsX5-10, and is it online now?
ZombieModsX5-10 is currently up. About 18 hours ago is when it last restarted, based on its reported uptime. The last 7 full days saw it up 168 of 168 hours, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 17 September 2026.
Which Rust version is used on ZombieModsX5-10?
On Windows, ZombieModsX5-10 runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
Wipe info
On what schedule does ZombieModsX5-10 wipe?
The only wipe on ZombieModsX5-10 is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world in play now was built 11 days 10 hours ago. A monthly wipe schedule is published in its tags.
What can you expect on ZombieModsX5-10 when wipe day arrives?
Its recent wipes averaged 2 players at peak. The peak of the crowd on the latest wipe came 46 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, the crowd dropped below half by day 1.5.
How to join
How can you connect to ZombieModsX5-10?
Open Rust, press F1 for the console, then type client.connect 5.252.103.130:35000. Alternatively, use Launch Rust on this page to start Rust via Steam and join. https://xlgames.pro is its website.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^m,gmrust,cs167781,ts10,^o^z
Game
gmrust
mp10
ts10
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
