Online51.161.132.10:25576checked 8m ago
AUS LOST LANDS
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:52 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on AUS LOST LANDS?
A gather rate is not given in the name of AUS LOST LANDS. Groups can reach 8 players, the default for the game. survival is the game mode, gather, build, raid: the standard game. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server has VAC on: Valve's anti-cheat.
Which map is running on AUS LOST LANDS?
AUS LOST LANDS uses a procedural map of size 4,300 with seed 84114655, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Population
How populated is AUS LOST LANDS?
On AUS LOST LANDS, 0 of 500 slots are filled right now. The average player count for the last seven days is 0.
Where does AUS LOST LANDS stand in the rankings of Rust servers?
Over the last seven days, AUS LOST LANDS ranks #15,900 for player hours, placing it in the top 72% of all ranked servers.
Tags
How should you interpret the tags on AUS LOST LANDS?
These tags are set by AUS LOST LANDS and read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): It holds up to 500 players; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): There is no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies: plugins or settings alter the game. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does AUS LOST LANDS appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature AUS LOST LANDS: Oceania Rust servers and Rust modded servers, listed live. Filter Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks to find it on the server list.
Server details
Where can AUS LOST LANDS be found?
Its name points to Oceania, though AUS LOST LANDS publishes no region tag. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 51.161.132.10:25576.
Is the performance on AUS LOST LANDS good?
It held an average of 135 server fps over the last 48 hours, never below 113. Buildings, deployables and everything else in the world came to a peak of 110,827 entities. Memory use peaked at 3,368 MB. What players call lag is low fps plus a rising entity count.
How reliable is AUS LOST LANDS, and is it currently online?
AUS LOST LANDS is currently up. Its reported uptime shows a restart roughly 14 hours ago. It was up for 155 of the last 7 full days' 168 hours, 92% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.
Which Rust version is used on AUS LOST LANDS?
The version on AUS LOST LANDS is Rust network protocol 2634 and build 167781, on Linux. Steam updates your game, but you need the same protocol to join.
Wipe info
How often does AUS LOST LANDS wipe, and when?
Too few wipes of AUS LOST LANDS are recorded for its rhythm to be known. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. It has been running its current world since 11 days 15 hours ago.
What happens on wipe day for AUS LOST LANDS?
An average of 0 players turned out at the busiest point of its recent wipes. The peak of the crowd on the latest wipe came 1 hours after the wipe.
Join info
What is the process to join AUS LOST LANDS?
Enter client.connect 51.161.132.10:25576 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp500
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.