Offline51.161.145.147:23853checked 13d ago
Firedasherskull's Server [AU]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 08:48 UTC24d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on Firedasherskull's Server [AU]?
A gather rate is not given in the name of Firedasherskull's Server [AU]. Groups can reach 8 players, the default for the game. It runs survival, the default game of gathering, building and raiding. Raiding and player combat are enabled. Plugins or settings change the game, so the server browser puts it under Modded. Oxide plugins are in use. VAC from Valve is active as anti-cheat.
What map is used on Firedasherskull's Server [AU]?
The map on Firedasherskull's Server [AU] is procedural, of size 4,500 and seed 50000, made by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Player count
How populated is Firedasherskull's Server [AU]?
Right now Firedasherskull's Server [AU] is offline, with its last appearance 13 days 7 hours ago.
Where does Firedasherskull's Server [AU] stand in the rankings of Rust servers?
Over the last seven days, Firedasherskull's Server [AU] ranks #16,615 for player hours, placing it in the top 70% of all ranked servers.
Tags
How should you interpret the tags on Firedasherskull's Server [AU]?
The server browser reads gmrust (Game mode): It offers the standard Rust survival experience; mp40 (Max players): 40 player slots; ts8 (Group limit): 8 per team, which is the default for Rust; v2633 (Protocol): Joining requires the same protocol version, 2633; cs165217 (Build): It runs on game build 165217; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): The region code is not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server appears in Modded, as plugins or settings modify the game from the tags Firedasherskull's Server [AU] publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does Firedasherskull's Server [AU] appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, Firedasherskull's Server [AU] is placed in these lists: Oceania Rust servers and Rust modded servers, listed live. Filter Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more to find it on the server list.
Server details
What is the location of Firedasherskull's Server [AU]?
No region tag is published by Firedasherskull's Server [AU], but its name points to Oceania. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 51.161.145.147:23853.
How stable is Firedasherskull's Server [AU], and is it online now?
Firedasherskull's Server [AU] is currently offline, with the last sighting 13 days 7 hours ago. The last 7 full days saw it up 0 of 168 hours, 0% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for Firedasherskull's Server [AU]?
Rust network protocol 2633 and build 165217 on Linux is what Firedasherskull's Server [AU] runs. Joining requires the same protocol on your game; Steam updates it for you.
Wipe schedule
On what schedule does Firedasherskull's Server [AU] wipe?
The wipes of Firedasherskull's Server [AU] on record are too few to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The world in play now was built 24 days 5 hours ago.
What happens on wipe day for Firedasherskull's Server [AU]?
An average of 4 players turned out at the busiest point of its recent wipes. The peak of the crowd on the latest wipe came 2 hours after the wipe.
Join info
What is the process to join Firedasherskull's Server [AU]?
Open Rust, press F1 for the console, then type client.connect 51.161.145.147:23853. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp40
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.