Online51.161.198.169:28010checked 14m ago
TrinityRust.com | AU - Dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 16 October, 04:06 UTC, in 1d 7h. Every Friday at 04:06 UTC · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:10 UTC10h ago | – | – | running | 0 |
| Fri 9 Oct, 04:06 UTC5d ago | 0 | – | – | 0 |
| Fri 2 Oct, 02:03 UTC12d ago | 0 | – | 7.1 days | 0 |
| Fri 25 Sep, 03:19 UTC19d ago | 0 | – | 6.9 days | 0 |
| Fri 18 Sep, 02:02 UTC26d ago | 0 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on TrinityRust.com | AU - Dev?
The name of TrinityRust.com | AU - Dev gives no gather rate. The game's default group cap of 8 players applies. It runs survival, the normal game, with gather, build and raid. Raiding and player combat are enabled. Plugins or settings change the game, so the server browser puts it under Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map for TrinityRust.com | AU - Dev?
A procedural map of size 4,950 with seed 999466525 runs on TrinityRust.com | AU - Dev, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page. The map is named Custom Map.
Player count
How many players are on TrinityRust.com | AU - Dev?
TrinityRust.com | AU - Dev currently has 0 players on it. The seven-day average player count is 0.
What is TrinityRust.com | AU - Dev's ranking among Rust servers?
Over the last seven days, TrinityRust.com | AU - Dev ranks #15,901 for player hours, placing it in the top 72% of all ranked servers.
Lists and tags
What is the meaning of the tags on TrinityRust.com | AU - Dev?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds up to 0 players; ts8 (Group limit): The default team size is 8; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167781 (Build): The current game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): There is no region code; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; ^y (Carbon): The plugin framework is Carbon from the tags TrinityRust.com | AU - Dev publishes. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does TrinityRust.com | AU - Dev appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature TrinityRust.com | AU - Dev: Oceania Rust servers and Rust modded servers, listed live. Filter Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours to find it on the server list.
Server details
Where can TrinityRust.com | AU - Dev be found?
Its name points to Oceania, though TrinityRust.com | AU - Dev publishes no region tag. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. Connect using 51.161.198.169:28010.
What is the performance like on TrinityRust.com | AU - Dev?
It held an average of 32 server fps over the last 48 hours, never below 32. Buildings, deployables and everything else in the world came to a peak of 141,408 entities. At its peak it used 5,569 MB of memory. What players call lag is low fps plus a rising entity count.
How stable is TrinityRust.com | AU - Dev, and is it online now?
TrinityRust.com | AU - Dev is currently up. Its reported uptime shows a restart roughly 8 hours ago. It was up for 139 of the last 7 full days' 168 hours, 83% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for TrinityRust.com | AU - Dev?
On Linux, TrinityRust.com | AU - Dev runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Wipe info
On what schedule does TrinityRust.com | AU - Dev wipe?
For TrinityRust.com | AU - Dev, the wipe rhythm is every Friday at 04:06 UTC. On Friday 16 October at 04:06 UTC the next wipe is due. It has been running its current world since 10 hours ago.
What happens on wipe day for TrinityRust.com | AU - Dev?
An average of 0 players turned out at the busiest point of its recent wipes. The peak of the crowd on the latest wipe came 0 hours after the wipe.
Connect
What is the process to join TrinityRust.com | AU - Dev?
Enter client.connect 51.161.198.169:28010 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect. You can find its website at https://trinityrust.com/.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp0
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
