When Is Rust Force Wipe
70,048 playing now

Online51.38.155.229:25597checked 11m ago

A Shockbyte x Discord Production Rust Server

Players now 0/ 67 0% full
7-day average 0 peak –
Rank #15,901 top 72%
Last wipe 2d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average 416/ 500
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average 328/ 400
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average 324/ 325
Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average 327/ 350
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average 46/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average 313/ 450

Quick answers

from the figures on this page

Server rules

What are the rules and settings on A Shockbyte x Discord Production Rust Server?

A gather rate is not given in the name of A Shockbyte x Discord Production Rust Server. The game's default group cap of 8 players applies. survival is the game mode, the default game of gathering, building and raiding. Players may raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

What map is used on A Shockbyte x Discord Production Rust Server?

The map on A Shockbyte x Discord Production Rust Server is procedural, of size 1,500 and seed 50000, made by the game. From this page, RustMaps can display it: the same size and seed give the same map.

Player stats

How populated is A Shockbyte x Discord Production Rust Server?

On A Shockbyte x Discord Production Rust Server, 0 of 67 slots are filled right now. The average player count for the last seven days is 0.

What is A Shockbyte x Discord Production Rust Server's ranking among Rust servers?

Over the last seven days, A Shockbyte x Discord Production Rust Server ranks #15,901 for player hours, placing it in the top 72% of all ranked servers.

Tags

How should you interpret the tags on A Shockbyte x Discord Production Rust Server?

These tags are set by A Shockbyte x Discord Production Rust Server and read by the game's server browser: gmrust (Game mode): Standard survival gameplay; mp67 (Max players): It holds up to 67 players; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. Its current players, queue, and world creation time come from the tags and appear at the top of this page.

Where does A Shockbyte x Discord Production Rust Server appear in When Is Rust Force Wipe lists and filters?

These When Is Rust Force Wipe lists include A Shockbyte x Discord Production Rust Server: Best Rust community servers. These filters show it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server info

Where can A Shockbyte x Discord Production Rust Server be found?

There is no region published by A Shockbyte x Discord Production Rust Server. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. You can reach it at 51.38.155.229:25597.

What is the performance like on A Shockbyte x Discord Production Rust Server?

It held an average of 245 server fps over the last 48 hours, never below 237. The world held as many as 8,330 entities: buildings, deployables and all other objects. At its peak it used 2,264 MB of memory. When fps is low and entities climb, players feel it as lag.

How reliable is A Shockbyte x Discord Production Rust Server, and is it currently online?

A Shockbyte x Discord Production Rust Server is currently up. About 29 hours ago is when it last restarted, based on its reported uptime. It was up 24 of 24 hours in the last 1 full day, 100% of the time. It was first seen by When Is Rust Force Wipe on 12 October 2026.

What Rust version is A Shockbyte x Discord Production Rust Server on?

The version on A Shockbyte x Discord Production Rust Server is Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game; Steam updates it for you.

Wipe info

When does A Shockbyte x Discord Production Rust Server wipe?

The wipes of A Shockbyte x Discord Production Rust Server on record are too few to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. It has been running its current world since 2 days 14 hours ago.

Connect

How can you connect to A Shockbyte x Discord Production Rust Server?

Open Rust, press F1 for the console, then type client.connect 51.38.155.229:25597. Alternatively, use Launch Rust on this page to start Rust via Steam and join.

Server tags

what each one means

Published as mp67,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp67
Max players It holds up to 67 players.
ts8
Group limit 8 per team, which is the default for Rust.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.