Online51.77.128.156:20300checked 7m ago
NBA67 - 4Netplayers
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on NBA67 - 4Netplayers?
A gather rate is not given in the name of NBA67 - 4Netplayers. Up to 8 players form a group, which is the game's default. survival is the game mode, the default game of gathering, building and raiding. Raiding and player combat are enabled. Plugins or settings change the game, so the server browser puts it under Modded. Plugins number Oxide on this server. The server has VAC on: Valve's anti-cheat.
What is the map for NBA67 - 4Netplayers?
A procedural map of size 4,500 with seed 93348419 runs on NBA67 - 4Netplayers, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Player stats
How populated is NBA67 - 4Netplayers?
The current population of NBA67 - 4Netplayers is 0, out of 10 slots. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 12:00 UTC, when the average was 2 players.
What position does NBA67 - 4Netplayers hold in the Rust server rankings?
NBA67 - 4Netplayers is in the top 31% of all ranked servers, at #6,886 for player hours over the last seven days.
Lists and tags
How should you interpret the tags on NBA67 - 4Netplayers?
These tags are set by NBA67 - 4Netplayers and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2635 (Protocol): Joining requires the same protocol version, 2635; cs168909 (Build): It runs on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): You will find it under Modded; the game is changed by plugins or settings. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does NBA67 - 4Netplayers appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature NBA67 - 4Netplayers: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server info
Where can NBA67 - 4Netplayers be found?
No region is published by NBA67 - 4Netplayers. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 51.77.128.156:20300.
What is the performance like on NBA67 - 4Netplayers?
It held an average of 30 server fps over the last 48 hours, never below 30. The world held as many as 120,652 entities: buildings, deployables and all other objects. Memory use peaked at 4,008 MB. Players feel lag when fps drops and entity counts climb.
How reliable is NBA67 - 4Netplayers, and is it currently online?
You can connect to NBA67 - 4Netplayers at this moment. About 13 hours ago is when it last restarted, based on its reported uptime. It was up 24 of 24 hours in the last 1 full day, 100% of the time. It was first seen by When Is Rust Force Wipe on 24 October 2026.
What is the Rust version for NBA67 - 4Netplayers?
The version on NBA67 - 4Netplayers is Rust network protocol 2635 and build 168909, on Linux. Joining requires the same protocol on your game; Steam updates it for you.
Wipe schedule
On what schedule does NBA67 - 4Netplayers wipe?
Its rhythm cannot be told from the wipes of NBA67 - 4Netplayers on record, which are too few. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The world in play now was built 39 hours ago.
Connect
What is the process to join NBA67 - 4Netplayers?
Open Rust, press F1 for the console, then type client.connect 51.77.128.156:20300. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.