When Is Rust Force Wipe
83,040 playing now

Offline51.83.172.143:29004checked 1d ago

Rust @ ServerProject.net

quad moddedoxide
Players now 0/ 30 0% full
7-day average 0 peak –
Rank #15,909 top 72%
Last wipe 31d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeak
0123417:0018:0019:0020:00

Hourly average and peak, UTC.

Server performance

02040608017:0018:0019:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, and #628 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 39 on average 17/ 100
PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average 3/ 200
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average 10/ 80
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 5 on average 1/ 100
[ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average 11/ 101
[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 4 on average 1/ 100

Quick answers

from the figures on this page

Map and rules

What are the rules and settings on Rust @ ServerProject.net?

The name of Rust @ ServerProject.net gives no gather rate. Up to 4 players may group together: quad. It runs survival, gather, build, raid: the standard game. Raiding and player combat are enabled. Plugins or settings change the game, so the server browser puts it under Modded. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.

Which map is running on Rust @ ServerProject.net?

The map on Rust @ ServerProject.net is procedural, of size 3,000 and seed 11124, made by the game. You can view it on RustMaps from this page, because size and seed determine the map.

Player stats

How populated is Rust @ ServerProject.net?

Right now Rust @ ServerProject.net is offline, with its last appearance 44 hours ago. The average player count for the last seven days is 0.

Where does Rust @ ServerProject.net stand in the rankings of Rust servers?

Rust @ ServerProject.net is in the top 72% of all ranked servers, at #15,909 for player hours over the last seven days. Among servers in the quad group, it is #628.

Server tags

How should you interpret the tags on Rust @ ServerProject.net?

These tags are set by Rust @ ServerProject.net and read by the game's server browser: gmrust (Game mode): It offers the standard Rust survival experience; mp30 (Max players): 30 player slots; ts4 (Group limit): Teams can have no more than 4 players; v2633 (Protocol): Joining requires the same protocol version, 2633; cs163794 (Build): The current game build is 163794; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): There is no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies: plugins or settings alter the game. The top of this page also shows its current players, queue, and world creation time, all from the tags.

Where does Rust @ ServerProject.net appear in When Is Rust Force Wipe lists and filters?

These When Is Rust Force Wipe lists include Rust @ ServerProject.net: Rust modded servers, listed live. Filter Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad to find it on the server list.

Server details

Where can Rust @ ServerProject.net be found?

There is no region published by Rust @ ServerProject.net. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. Connect using 51.83.172.143:29004.

Is the performance on Rust @ ServerProject.net good?

It held an average of 60 server fps over the last 48 hours, never below 60. Buildings, deployables and everything else in the world came to a peak of 49,786 entities. At its peak it used 1,502 MB of memory. Players feel lag when fps drops and entity counts climb.

How reliable is Rust @ ServerProject.net, and is it currently online?

The last time Rust @ ServerProject.net was seen was 44 hours ago; it is offline right now. The uptime it reports puts the last restart at about 15 hours ago. The last 7 full days saw it up 141 of 168 hours, 84% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.

Which Rust version is used on Rust @ ServerProject.net?

On Linux, Rust @ ServerProject.net runs Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam updates it for you.

Wipe schedule

When does Rust @ ServerProject.net wipe?

Its rhythm cannot be told from the wipes of Rust @ ServerProject.net on record, which are too few. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world in play now was built 31 days 3 hours ago.

How to join

What is the process to join Rust @ ServerProject.net?

Enter client.connect 51.83.172.143:29004 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect. You can find its website at https://ServerProject.net/en.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs163794,ts4,^o^z

Game

gmrust
Game mode It offers the standard Rust survival experience.
mp30
Max players 30 player slots.
ts4
Group limit Teams can have no more than 4 players.
v2633
Protocol Joining requires the same protocol version, 2633.
cs163794
Build The current game build is 163794.
ptrak
Networking It uses RakNet, the standard network layer for Rust.
$r?
Region code There is no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category applies: plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.