Online51.83.172.143:29028checked 10m ago
Rust @ ServerProject.net
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, and #452 of the quad servers (top 56%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC3d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC6d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on Rust @ ServerProject.net?
No gather rate appears in the name of Rust @ ServerProject.net. Up to 4 players may group together: quad. survival is the game mode, the default game of gathering, building and raiding. Raiding and player combat are enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins number Oxide on this server. The server has VAC on: Valve's anti-cheat.
What map is used on Rust @ ServerProject.net?
A procedural map of size 3,000 with seed 11124 runs on Rust @ ServerProject.net, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map.
Player count
What is the player count on Rust @ ServerProject.net?
Rust @ ServerProject.net holds 0 players of its 500 slots at the moment. The seven-day average is 0 players, with a peak of 1. The highest average over the last 48 hours occurred at 22:00 UTC, with 1 players.
What is Rust @ ServerProject.net's ranking among Rust servers?
Over the last seven days, Rust @ ServerProject.net ranks #8,244 for player hours, placing it in the top 37% of all ranked servers. Among servers in the quad group, it is #452.
Tags
What is the meaning of the tags on Rust @ ServerProject.net?
The server browser reads gmrust (Game mode): Standard survival gameplay; mp500 (Max players): It holds up to 500 players; ts4 (Group limit): A team may contain up to 4 players; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): The region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears in Modded, as plugins or settings modify the game from the tags Rust @ ServerProject.net publishes. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does Rust @ ServerProject.net appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, Rust @ ServerProject.net is placed in these lists: Rust modded servers, listed live. Its filters on the server list are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Server details
What is the location of Rust @ ServerProject.net?
There is no region published by Rust @ ServerProject.net. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 51.83.172.143:29028.
What is the performance like on Rust @ ServerProject.net?
The average server fps over the last 48 hours was 60, with a low of 60. Buildings, deployables and everything else in the world came to a peak of 50,606 entities. Memory use peaked at 1,727 MB. Players feel lag when fps drops and entity counts climb.
How stable is Rust @ ServerProject.net, and is it online now?
Rust @ ServerProject.net is currently up. Its reported uptime shows a restart roughly 20 hours ago. It was up 144 of 168 hours in the last 7 full days, 86% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for Rust @ ServerProject.net?
Rust network protocol 2634 and build 167398 on Linux is what Rust @ ServerProject.net runs. Steam updates your game, but you need the same protocol to join.
Wipe days
When does Rust @ ServerProject.net wipe?
Its rhythm cannot be told from the wipes of Rust @ ServerProject.net on record, which are too few. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been running its current world since 3 days 13 hours ago.
What happens on wipe day for Rust @ ServerProject.net?
Its recent wipes averaged 1 players at peak. 0 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 100% of recent wipes.
How to join
What is the process to join Rust @ ServerProject.net?
Enter client.connect 51.83.172.143:29028 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect. You can find its website at https://ServerProject.net/en.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z
Game
gmrust
mp500
ts4
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.