Online51.91.234.88:21650checked 9m ago
Dev-The Walking Life
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 16:12 UTC6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on Dev-The Walking Life?
A gather rate is not given in the name of Dev-The Walking Life. Up to 8 players form a group, which is the game's default. survival is the game mode, the default game of gathering, building and raiding. Fighting and raiding between players are allowed. Plugins or settings change the game, so the server browser puts it under Modded. The plugin count is Oxide. The server has VAC on: Valve's anti-cheat.
What map is used on Dev-The Walking Life?
A procedural map of size 6,000 with seed 395335856 runs on Dev-The Walking Life, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map.
Player count
What is the player count on Dev-The Walking Life?
On Dev-The Walking Life, 0 of 50 slots are filled right now. Averaging 0 players over seven days, it peaked at 2.
What position does Dev-The Walking Life hold in the Rust server rankings?
Dev-The Walking Life is in the top 42% of all ranked servers, at #9,404 for player hours over the last seven days.
Lists and tags
What is the meaning of the tags on Dev-The Walking Life?
The game's server browser reads these tags from Dev-The Walking Life: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size is 8; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): You will find it under Modded; the game is changed by plugins or settings. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does Dev-The Walking Life appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include Dev-The Walking Life: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Operator and location
What is the location of Dev-The Walking Life?
Region: not published by Dev-The Walking Life. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 51.91.234.88:21650.
What is the performance like on Dev-The Walking Life?
It held an average of 30 server fps over the last 48 hours, never below 29. Buildings, deployables and everything else in the world came to a peak of 215,715 entities. 4,780 MB was the highest memory use. What players call lag is low fps plus a rising entity count.
How stable is Dev-The Walking Life, and is it online now?
Right now Dev-The Walking Life is up. The uptime it reports puts the last restart at about 1 hours ago. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. First seen by When Is Rust Force Wipe on 2 October 2026.
Which Rust version is used on Dev-The Walking Life?
The version on Dev-The Walking Life is Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game; Steam updates it for you.
Wipe schedule
When does Dev-The Walking Life wipe?
The wipes of Dev-The Walking Life on record are too few to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The world in play now was built 6 days 23 hours ago.
What can you expect on Dev-The Walking Life when wipe day arrives?
An average of 1 players turned out at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
Connect
What is the process to join Dev-The Walking Life?
Enter client.connect 51.91.234.88:21650 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.