Online51.91.74.194:25570checked 9m ago
NON-PRODUCTION Pocket Mines Feasibility
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC3d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC24d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on NON-PRODUCTION Pocket Mines Feasibility?
No gather rate appears in the name of NON-PRODUCTION Pocket Mines Feasibility. The game's default group cap of 8 players applies. It runs survival, the default game of gathering, building and raiding. Players may raid and fight one another. It is a Modded listing: the game is changed by plugins or settings. Carbon plugins are in use. VAC from Valve is active as anti-cheat.
Which map is running on NON-PRODUCTION Pocket Mines Feasibility?
The map on NON-PRODUCTION Pocket Mines Feasibility is procedural, of size 2,000 and seed 20260808, made by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Player count
How many players are on NON-PRODUCTION Pocket Mines Feasibility?
The current population of NON-PRODUCTION Pocket Mines Feasibility is 0, out of 2 slots. The seven-day average player count is 0.
What is NON-PRODUCTION Pocket Mines Feasibility's ranking among Rust servers?
NON-PRODUCTION Pocket Mines Feasibility is in the top 72% of all ranked servers, at #15,955 for player hours over the last seven days.
Tags
What is the meaning of the tags on NON-PRODUCTION Pocket Mines Feasibility?
These tags are set by NON-PRODUCTION Pocket Mines Feasibility and read by the game's server browser: gmrust (Game mode): Standard survival gameplay; mp2 (Max players): The slot count is 2; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): No region code is set; ^z (Modded): This server appears in Modded, as plugins or settings modify the game; ^y (Carbon): This server uses Carbon for plugins. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does NON-PRODUCTION Pocket Mines Feasibility appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include NON-PRODUCTION Pocket Mines Feasibility: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server details
Where can NON-PRODUCTION Pocket Mines Feasibility be found?
Region: not published by NON-PRODUCTION Pocket Mines Feasibility. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 51.91.74.194:25570.
Is the performance on NON-PRODUCTION Pocket Mines Feasibility good?
Over the last 48 hours the average was 237 server fps, and the lowest was 230. The world held as many as 14,128 entities: buildings, deployables and all other objects. Memory use peaked at 1,964 MB. What players call lag is low fps plus a rising entity count.
What is the uptime and reliability of NON-PRODUCTION Pocket Mines Feasibility?
Right now NON-PRODUCTION Pocket Mines Feasibility is up. The uptime it reports puts the last restart at about 3 days 21 hours ago. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for NON-PRODUCTION Pocket Mines Feasibility?
Rust network protocol 2634 and build 167398 on Linux is what NON-PRODUCTION Pocket Mines Feasibility runs. To join, your game must be on the same protocol; Steam handles the update.
Wipe info
On what schedule does NON-PRODUCTION Pocket Mines Feasibility wipe?
Its rhythm cannot be told from the wipes of NON-PRODUCTION Pocket Mines Feasibility on record, which are too few. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world in play now was built 3 days 23 hours ago.
What happens on wipe day for NON-PRODUCTION Pocket Mines Feasibility?
Its recent wipes averaged 0 players at peak. The peak of the crowd on the latest wipe came 0 hours after the wipe.
How to join
How can you connect to NON-PRODUCTION Pocket Mines Feasibility?
Enter client.connect 51.91.74.194:25570 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.