OnlineNA54.39.102.131:22015checked 12m ago
US Testing Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 07:30 UTC9h ago | – | – | running | 0 |
| Wed 14 Oct, 15:30 UTC1d ago | – | – | – | 0 |
| Tue 13 Oct, 23:30 UTC1d ago | – | – | – | 0 |
| Tue 13 Oct, 01:51 UTC2d ago | 0 | – | 0.9 days | 0 |
| Sun 27 Sep, 04:33 UTC18d ago | 0 | – | 15.9 days | 0 |
| Sat 26 Sep, 20:49 UTC18d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on US Testing Server?
No gather rate appears in the name of US Testing Server. The game's default group cap of 8 players applies. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What map is used on US Testing Server?
A procedural map of size 1,024 with seed 1337 runs on US Testing Server, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map. The name of the map is CraggyIsland.
Player stats
How populated is US Testing Server?
The player count for US Testing Server is 0 at the moment. The average player count for the last seven days is 0.
What position does US Testing Server hold in the Rust server rankings?
US Testing Server is #15,843 on player hours over the last seven days, #1,543 in North America, and in the top 72% of all ranked servers.
Tags
What is the meaning of the tags on US Testing Server?
The game's server browser reads these tags from US Testing Server: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): It holds up to 0 players; ts8 (Group limit): The default team size is 8; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167584 (Build): It runs on game build 167584; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): The region code is not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The Modded category applies: plugins or settings alter the game; NA (North America): The server browser lists it under North America. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does US Testing Server appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include US Testing Server: Rust modded servers, listed live and Rust servers in North America. These filters show it on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
What is the location of US Testing Server?
In North America, US Testing Server lists itself with the NA tag. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 54.39.102.131:22015.
Is the performance on US Testing Server good?
The average server fps over the last 48 hours was 20, with a low of 20. Buildings, deployables and everything else in the world came to a peak of 2,885 entities. 721 MB was the highest memory use. What players call lag is low fps plus a rising entity count.
How stable is US Testing Server, and is it online now?
You can connect to US Testing Server at this moment. Its reported uptime shows a restart roughly 58 minutes ago. The last 7 full days saw it up 168 of 168 hours, 100% of the time. First seen by When Is Rust Force Wipe on 26 September 2026.
What is the Rust version for US Testing Server?
Rust network protocol 2634 and build 167584 on Windows is what US Testing Server runs. Steam updates your game, but you need the same protocol to join.
Wipe schedule
When does US Testing Server wipe?
No next wipe can be predicted for US Testing Server, which wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. It has been running its current world since 9 hours ago.
What can you expect on US Testing Server when wipe day arrives?
An average of 0 players turned out at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
Connect
What is the process to join US Testing Server?
Enter client.connect 54.39.102.131:22015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.