OnlineEU62.122.215.125:28035checked 11m ago
Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 18:43 UTC4d ago | 0 | – | running | 0 |
| Fri 9 Oct, 15:10 UTC5d ago | 1 | – | 1.1 days | 0 |
| Thu 1 Oct, 20:05 UTC FW13d ago | 3 | halved by day 1 | 7.8 days | 0 |
| Mon 28 Sep, 12:55 UTC16d ago | 1 | halved by day 2 | 3.3 days | 0 |
| Wed 16 Sep, 18:26 UTC28d ago | 2 | halved by day 1 | 11.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on Test?
No gather rate appears in the name of Test. Up to 8 players form a group, which is the game's default. It runs survival, the normal game, with gather, build and raid. Players may raid and fight one another. Plugins or settings change the game, so the server browser puts it under Modded. Plugins number Oxide on this server. VAC from Valve is not active as anti-cheat.
What map is used on Test?
A procedural map of size 4,500 with seed 1337 runs on Test, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map. It carries the map name Custom Map.
Player stats
How populated is Test?
Test holds 0 players of its 300 slots at the moment. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 17:00 UTC, when the average was 0 players.
What is Test's ranking among Rust servers?
Test is #13,470 on player hours over the last seven days, #2,369 in Europe, and in the top 61% of all ranked servers.
Tags
How should you interpret the tags on Test?
The game's server browser reads these tags from Test: gmrust (Game mode): It offers the standard Rust survival experience; mp300 (Max players): It holds up to 300 players; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): The region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears in Modded, as plugins or settings modify the game; EU (Europe): Its place in the server browser is under Europe. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does Test appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include Test: EU Rust servers and Rust modded servers, listed live. These filters show it on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server info
Where can Test be found?
In Europe, Test lists itself with the EU tag. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. Connect using 62.122.215.125:28035.
What is the performance like on Test?
Over the last 48 hours the average was 223 server fps, and the lowest was 51. The world held as many as 23,872 entities: buildings, deployables and all other objects. At its peak it used 3,096 MB of memory. What players call lag is low fps plus a rising entity count.
How stable is Test, and is it online now?
Test is currently up. The uptime it reports puts the last restart at about 8 hours ago. The last 7 full days saw it up 168 of 168 hours, 100% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
Which Rust version is used on Test?
On Windows, Test runs Rust network protocol 2634 and build 166494. Steam updates your game, but you need the same protocol to join.
Wipe info
When does Test wipe?
There is no next wipe to predict for Test: it wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world in play now was built 4 days 17 hours ago.
What happens on wipe day for Test?
The recent wipes of this server drew an average peak of 1 players. The peak of the crowd on the latest wipe came 0 hours after the wipe. Half that peak was held by the crowd until the next wipe in 0% of its recent wipes. In the other cases, the crowd dropped below half by day 1.
Join info
What steps are needed to join Test?
Enter client.connect 62.122.215.125:28035 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect. https://cybershoke.net/rust is its website.
Server tags
what each one meansPublished as mp300,ptrak,$r?,v2634,EU,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp300
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
