When Is Rust Force Wipe
32,720 playing now

Online64.40.8.117:28054checked 11m ago

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

vanillamoddedcarbon
Players now 1/ 50 2% full
7-day average 0 peak 3
Rank #6,173 top 28%
Last wipe 17d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123406:0021:0005:0012:0020:0004:00

Hourly average and peak, UTC.

Server performance

02040608006:0021:0005:0012:0020:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.6 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 19:07 UTC17d ago 1 – running 0
Sat 26 Sep, 20:07 UTC18d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC20d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average 43/ 300
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 5/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average 0/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average 12/ 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average 2/ 200

Quick answers

from the figures on this page

Server rules

What are the rules and settings on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

No gather rate appears in the name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Groups can reach 12 players at most. It runs survival, the normal game, with gather, build and raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so the server browser puts it under Modded. The plugin count is Carbon. Vanilla is its own label: unmodified from Facepunch: the same rates, kits and rules. The server has VAC on: Valve's anti-cheat.

What map is used on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

A procedural map of size 3,800 with seed 285119 runs on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map. The name of the map is Royal Family Gaming FPS+.

Player count

What is the player count on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

On Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, 1 of 50 slots are filled right now. Averaging 0 players over seven days, it peaked at 3. In the last 48 hours, the peak hour was 15:00 UTC with an average of 3 players.

What position does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| hold in the Rust server rankings?

Over the last seven days, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| ranks #6,173 for player hours, placing it in the top 28% of all ranked servers.

Server tags

What are the tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and what do they mean?

The game's server browser reads these tags from Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds up to 50 players; ts12 (Group limit): A team may contain up to 12 players; v2635 (Protocol): To join, your game must be on protocol 2635; cs167916 (Build): It runs on game build 167916; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): The region code is not set; ^v (Vanilla): Unmodified from Facepunch: the same rates, kits and rules; ^z (Modded): The Modded category applies: plugins or settings alter the game; ^y (Carbon): The plugin framework is Carbon. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.

Who operates Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The rfgam.ing hostname published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is also used by 11 other servers we track, suggesting the same operator runs them.

Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| appear in When Is Rust Force Wipe lists and filters?

On When Is Rust Force Wipe, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is placed in these lists: Rust modded servers, listed live. Filter Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more to find it on the server list.

Server info

Where can Royal Family Gaming | Event/Dev|F1 Spawn|Staging| be found?

There is no region published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 64.40.8.117:28054.

Is the performance on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| good?

It held an average of 60 server fps over the last 48 hours, never below 59. The world held as many as 105,107 entities: buildings, deployables and all other objects. At its peak it used 2,999 MB of memory. Players feel lag when fps drops and entity counts climb.

How reliable is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, and is it currently online?

Right now Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is up. Its reported uptime shows a restart roughly 18 hours ago. It was up 161 of 168 hours in the last 7 full days, 96% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.

What is the Rust version for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

On Linux, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs Rust network protocol 2635 and build 167916. Joining requires the same protocol on your game; Steam updates it for you.

Wipe days

How often does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe, and when?

There is no next wipe to predict for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: it wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world in play now was built 17 days 10 hours ago.

What can you expect on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| when wipe day arrives?

An average of 1 players turned out at the busiest point of its recent wipes. 2 hours after the latest wipe, the crowd peaked. Half that peak was held by the crowd until the next wipe in 0% of its recent wipes. Otherwise, the crowd fell below half by day 1.

How to join

What steps are needed to join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Use the console: press F1 in Rust and enter client.connect 64.40.8.117:28054. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs167916,ts12

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds up to 50 players.
ts12
Group limit A team may contain up to 12 players.
v2635
Protocol To join, your game must be on protocol 2635.
cs167916
Build It runs on game build 167916.
ptrak
Networking It uses RakNet, the standard network layer for Rust.
$r?
Region code The region code is not set.

Difficulty

^v
Vanilla Unmodified from Facepunch: the same rates, kits and rules.

Mods and access

^z
Modded The Modded category applies: plugins or settings alter the game.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.