OnlineNA66.51.96.75:28005checked 12m ago
Funne Duckdo
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on Funne Duckdo?
The name of Funne Duckdo gives no gather rate. Up to 8 players form a group, which is the game's default. survival is the game mode, the default game of gathering, building and raiding. Raiding and player combat are enabled. It is a Modded listing: the game is changed by plugins or settings. The plugin count is Oxide. The server has VAC on: Valve's anti-cheat.
What map is used on Funne Duckdo?
The map on Funne Duckdo is procedural, of size 3,500 and seed 471471404, made by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Player count
How many players are on Funne Duckdo?
On Funne Duckdo, 0 of 50 slots are filled right now. Averaging 0 players over seven days, it peaked at 1.
What is Funne Duckdo's ranking among Rust servers?
Funne Duckdo is #9,981 on player hours over the last seven days, #1,300 in North America, and in the top 45% of all ranked servers.
Server tags
How should you interpret the tags on Funne Duckdo?
These tags are set by Funne Duckdo and read by the game's server browser: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): It holds up to 50 players; ts8 (Group limit): The default team size is 8; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): The region code is not set; ^m (Monthly): Facepunch's force wipe marks its monthly wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; NA (North America): In the server browser, this appears under North America. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does Funne Duckdo appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature Funne Duckdo: Rust modded servers, listed live and Rust servers in North America. Its filters on the server list are Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server details
What is the location of Funne Duckdo?
With its NA tag, Funne Duckdo lists itself in North America. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 66.51.96.75:28005.
How smooth is the performance on Funne Duckdo?
Over the last 48 hours the average was 49 server fps, and the lowest was 5. The world held as many as 64,490 entities: buildings, deployables and all other objects. At its peak it used 2,816 MB of memory. When fps is low and entities climb, players feel it as lag.
What is the uptime and reliability of Funne Duckdo?
Right now Funne Duckdo is up. Its reported uptime shows a restart roughly 7 hours ago. It was up 168 of 168 hours in the last 7 full days, 100% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for Funne Duckdo?
On Linux, Funne Duckdo runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
Wipe days
How often does Funne Duckdo wipe, and when?
Once a month, Funne Duckdo wipes with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was built 12 days 21 hours ago. The tags carry a monthly wipe schedule.
What can you expect on Funne Duckdo when wipe day arrives?
An average of 1 players turned out at the busiest point of its recent wipes. The peak of the crowd on the latest wipe came 6 hours after the wipe.
Connect
What steps are needed to join Funne Duckdo?
Open Rust, press F1 for the console, then type client.connect 66.51.96.75:28005. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.