OfflineNA66.51.98.70:28000checked 1d ago
Joe's Private Playland
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 63% in NA, and #424 of the quad servers (top 52%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 15h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on Joe's Private Playland?
A gather rate is not given in the name of Joe's Private Playland. A maximum of 4 players per group, namely quad. It runs softcore, The easier mode by Facepunch, keeping part of your loot. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for Joe's Private Playland?
Joe's Private Playland uses a procedural map of size 5,000 with seed 1, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Player stats
How many players are on Joe's Private Playland?
Joe's Private Playland is not online at present; the last time it was seen was 36 hours ago. Averaging 0 players over seven days, it peaked at 2.
Where does Joe's Private Playland stand in the rankings of Rust servers?
Joe's Private Playland is #7,762 on player hours over the last seven days, #1,169 in North America, and in the top 35% of all ranked servers. It holds #424 among quad servers.
Lists and tags
What is the meaning of the tags on Joe's Private Playland?
These tags are set by Joe's Private Playland and read by the game's server browser: gmsoftcore (Game mode): This is the softcore mode, an easier set of rules; mp50 (Max players): 50 player slots; ts4 (Group limit): The maximum team size is 4; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): There is no region code; ^m (Monthly): Wipes happen monthly, together with the force wipe; ^s (Softcore): This is the softcore mode, where part of your inventory survives death; ^r (Roleplay): This server is for roleplay; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; NA (North America): In the server browser, this appears under North America. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does Joe's Private Playland appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include Joe's Private Playland: Rust modded servers, listed live, Rust roleplay servers, live and Rust servers in North America. These filters show it on the server list: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
Operator and location
Where can Joe's Private Playland be found?
The NA tag means Joe's Private Playland lists itself in North America. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. You can reach it at 66.51.98.70:28000.
How smooth is the performance on Joe's Private Playland?
Over the last 48 hours the average was 60 server fps, and the lowest was 58. The world held as many as 143,804 entities: buildings, deployables and all other objects. At its peak it used 4,289 MB of memory. What players call lag is low fps plus a rising entity count.
How stable is Joe's Private Playland, and is it online now?
Right now Joe's Private Playland is down; the last sighting was 36 hours ago. The uptime it reports puts the last restart at about 42 hours ago. It was up for 40 of the last 3 full days' 72 hours, 56% of the time. It was first seen by When Is Rust Force Wipe on 11 October 2026.
What is the Rust version for Joe's Private Playland?
The version on Joe's Private Playland is Rust network protocol 2634 and build 167398, on Linux. Steam updates your game, but you need the same protocol to join.
Wipe schedule
How often does Joe's Private Playland wipe, and when?
The next wipe of Joe's Private Playland comes as an estimate from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was built 4 days ago. The tags carry a monthly wipe schedule.
Join info
What steps are needed to join Joe's Private Playland?
Open Rust, press F1 for the console, then type client.connect 66.51.98.70:28000. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,^s,^r,NA,gmsoftcore,cs167398,ts4,^o^z
Game
gmsoftcore
mp50
ts4
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^s
Gameplay
^r
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
