When Is Rust Force Wipe
74,165 playing now

OnlineNA66.51.98.74:28015checked 13m ago

Standard Deviation- PvE, No Decay, survival variable.

quad monthly wipes moddedoxidepve
Players now 0/ 50 0% full
7-day average 0 peak 1
Rank #11,087 top 50% · #1337 in NA
Last wipe 12d ago monthly schedule
Next wipe 22d 4h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 50% of all ranked servers, top 72% in NA, and #536 of the quad servers (top 65%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 4h. The force wipe · high confidence

Usual gap 6.9 days between real wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 2

Coming wipes

22d 4hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Thu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:19 UTC FW12d ago 1 – running 0
Thu 24 Sep, 20:06 UTC19d ago 1 halved by day 2 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 41 on average 20/ 140
TIRust Chill Quad PVENA · quad · monthly · 1 on average 0/ 200
Purrgatory PVE|NO RAID|NO KILL|NO DECAYNA · quad · monthly · 1 on average 0/ 50
BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 9 on average 2/ 50
[US] Exotic Haven |PVE|Monthly|Skills|Zombies|NoDecayNA · quad · monthly · 3 on average 2/ 250
Bates Legend -True PVE-Full Wipe 10/01-Relaxed Vanilla.NA · quad · biweekly · 3 on average 1/ 50

Quick answers

from the figures on this page

Rules and settings

What are the rules and settings on Standard Deviation- PvE, No Decay, survival variable.?

The name of Standard Deviation- PvE, No Decay, survival variable. gives no gather rate. A maximum of 4 players per group, namely quad. It runs pve, player-versus-player fighting is absent. Plugins or settings change the game, so the server browser puts it under Modded. Oxide plugins are in use. VAC from Valve is active as anti-cheat.

What is the map for Standard Deviation- PvE, No Decay, survival variable.?

The map on Standard Deviation- PvE, No Decay, survival variable. is procedural, of size 3,500 and seed 1, made by the game. From this page, RustMaps can display it: the same size and seed give the same map.

Player count

How many players are on Standard Deviation- PvE, No Decay, survival variable.?

Standard Deviation- PvE, No Decay, survival variable. holds 0 players of its 50 slots at the moment. The seven-day average is 0 players, with a peak of 1.

What position does Standard Deviation- PvE, No Decay, survival variable. hold in the Rust server rankings?

For player hours in the last seven days, Standard Deviation- PvE, No Decay, survival variable. ranks #11,087 overall, #1,337 in North America, and is in the top 50% of all ranked servers. Among servers in the quad group, it is #536.

Server tags

How should you interpret the tags on Standard Deviation- PvE, No Decay, survival variable.?

These tags are set by Standard Deviation- PvE, No Decay, survival variable. and read by the game's server browser: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): It holds up to 50 players; ts4 (Group limit): Teams can have no more than 4 players; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): There is no region code; ^m (Monthly): Wipes happen monthly, together with the force wipe; ^p (PvE): There is no player-versus-player combat; the world itself is the threat; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies: plugins or settings alter the game; NA (North America): The server browser lists it under North America. Its current players, queue, and world creation time come from the tags and appear at the top of this page.

Where does Standard Deviation- PvE, No Decay, survival variable. appear in When Is Rust Force Wipe lists and filters?

These When Is Rust Force Wipe lists include Standard Deviation- PvE, No Decay, survival variable.: Rust modded servers, listed live, Best Rust PvE servers and Rust servers in North America. Its filters on the server list are Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Server details

Where can Standard Deviation- PvE, No Decay, survival variable. be found?

With its NA tag, Standard Deviation- PvE, No Decay, survival variable. lists itself in North America. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. You can reach it at 66.51.98.74:28015.

What is the performance like on Standard Deviation- PvE, No Decay, survival variable.?

It held an average of 39 server fps over the last 48 hours, never below 5. The world held as many as 75,636 entities: buildings, deployables and all other objects. Memory use peaked at 2,524 MB. When fps is low and entities climb, players feel it as lag.

How reliable is Standard Deviation- PvE, No Decay, survival variable., and is it currently online?

You can connect to Standard Deviation- PvE, No Decay, survival variable. at this moment. The uptime it reports puts the last restart at about 3 hours ago. It was up 168 of 168 hours in the last 7 full days, 100% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.

What Rust version is Standard Deviation- PvE, No Decay, survival variable. on?

On Linux, Standard Deviation- PvE, No Decay, survival variable. runs Rust network protocol 2634 and build 167781. Steam updates your game, but you need the same protocol to join.

Wipe days

How often does Standard Deviation- PvE, No Decay, survival variable. wipe, and when?

Once a month, Standard Deviation- PvE, No Decay, survival variable. wipes with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was built 12 days 20 hours ago. A monthly wipe schedule is published in its tags.

What can you expect on Standard Deviation- PvE, No Decay, survival variable. when wipe day arrives?

An average of 1 players turned out at the busiest point of its recent wipes. The peak of the crowd on the latest wipe came 2 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, the crowd fell below half by day 2.

How to join

What is the process to join Standard Deviation- PvE, No Decay, survival variable.?

Enter client.connect 66.51.98.74:28015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp50
Max players It holds up to 50 players.
ts4
Group limit Teams can have no more than 4 players.
v2634
Protocol Joining requires the same protocol version, 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking It uses RakNet, the standard network layer for Rust.
$r?
Region code There is no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, together with the force wipe.

Gameplay

^p
PvE There is no player-versus-player combat; the world itself is the threat.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category applies: plugins or settings alter the game.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.