When Is Rust Force Wipe
69,203 playing now

Online66.51.99.165:28005checked 10m ago

TURTLE KINGDOM 2X ONE GRID

2x quad moddedoxide
Players now 0/ 75 0% full
7-day average 0 peak 2
Rank #5,777 top 26%
Last wipe 11d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.511.5221:0006:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

02040608021:0006:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 26% of all ranked servers, and #343 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 7 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 4 players, last three wipes
Crowd held 0% else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC11d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW13d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC23d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC30d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 364 on average 340/ 400
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 268 on average 239/ 275
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 185 on average 298/ 325
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 12.10quad · 2x · biweekly · 156 on average 52/ 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 149 on average 50/ 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 111 on average 106/ 200

Quick answers

from the figures on this page

Map and rules

What are the rules and settings on TURTLE KINGDOM 2X ONE GRID?

By its name, TURTLE KINGDOM 2X ONE GRID gathers at 2x. Up to 4 players may group together: quad. It runs survival, the default game of gathering, building and raiding. Raiding and player combat are enabled. It is a Modded listing: the game is changed by plugins or settings. Oxide plugins are in use. VAC from Valve is active as anti-cheat.

What is the map for TURTLE KINGDOM 2X ONE GRID?

A procedural map of size 1,650 with seed 1337 runs on TURTLE KINGDOM 2X ONE GRID, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map. It carries the map name Custom Map.

Player count

How many players are on TURTLE KINGDOM 2X ONE GRID?

On TURTLE KINGDOM 2X ONE GRID, 0 of 75 slots are filled right now. Averaging 0 players over seven days, it peaked at 2. The highest average over the last 48 hours occurred at 02:00 UTC, with 2 players.

What position does TURTLE KINGDOM 2X ONE GRID hold in the Rust server rankings?

TURTLE KINGDOM 2X ONE GRID is in the top 26% of all ranked servers, at #5,777 for player hours over the last seven days. Among servers in the quad group, it is #343.

Server tags

How should you interpret the tags on TURTLE KINGDOM 2X ONE GRID?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): It holds up to 75 players; ts4 (Group limit): A team may contain up to 4 players; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167781 (Build): The current game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): The region code is not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): This server appears in Modded, as plugins or settings modify the game from the tags TURTLE KINGDOM 2X ONE GRID publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.

Where does TURTLE KINGDOM 2X ONE GRID appear in When Is Rust Force Wipe lists and filters?

On When Is Rust Force Wipe, TURTLE KINGDOM 2X ONE GRID is placed in these lists: Rust modded servers, listed live and 2x Rust servers. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 2x.

Operator and location

What is the location of TURTLE KINGDOM 2X ONE GRID?

Region: not published by TURTLE KINGDOM 2X ONE GRID. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 66.51.99.165:28005.

How smooth is the performance on TURTLE KINGDOM 2X ONE GRID?

Over the last 48 hours the average was 60 server fps, and the lowest was 53. Buildings, deployables and everything else in the world came to a peak of 38,323 entities. At its peak it used 2,045 MB of memory. Players feel lag when fps drops and entity counts climb.

How reliable is TURTLE KINGDOM 2X ONE GRID, and is it currently online?

TURTLE KINGDOM 2X ONE GRID is currently up. About 7 hours ago is when it last restarted, based on its reported uptime. It was up 160 of 168 hours in the last 7 full days, 95% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.

Which Rust version is used on TURTLE KINGDOM 2X ONE GRID?

The version on TURTLE KINGDOM 2X ONE GRID is Rust network protocol 2634 and build 167781, on Linux. Steam updates your game, but you need the same protocol to join.

Wipe info

How often does TURTLE KINGDOM 2X ONE GRID wipe, and when?

There is no next wipe to predict for TURTLE KINGDOM 2X ONE GRID: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. It has been running its current world since 11 days 2 hours ago.

What can you expect on TURTLE KINGDOM 2X ONE GRID when wipe day arrives?

Its recent wipes averaged 4 players at peak. The peak of the crowd on the latest wipe came 32 hours after the wipe. Half that peak was held by the crowd until the next wipe in 0% of its recent wipes. Otherwise, the crowd fell below half by day 4.

Join info

What steps are needed to join TURTLE KINGDOM 2X ONE GRID?

Enter client.connect 66.51.99.165:28005 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect. https://turtle-kingdom.tebex.io/ is its website.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players It holds up to 75 players.
ts4
Group limit A team may contain up to 4 players.
v2634
Protocol Joining requires the same protocol version, 2634.
cs167781
Build The current game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard for the game.
$r?
Region code The region code is not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded This server appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.