When Is Rust Force Wipe
65,114 playing now

OnlineNA66.51.99.40:28015checked 8m ago

EverGreene PvE | Development

monthly wipes moddedoxide
Players now 1/ 50 2% full
7-day average 0 peak 2
Rank #5,092 top 23% · #886 in NA
Last wipe 1d ago monthly schedule
Next wipe 22d 6h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeakWipe
00.511.5213:0022:0007:0017:0002:0011:00Wiped Mon 12 Oct, 13:53 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020013:0022:0007:0017:0002:0011:00Wiped Mon 12 Oct, 13:53 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 23% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 6h. The force wipe · high confidence

Usual gap 10.8 days between real wipes
Wipe-day peak 3 players, last three wipes
Crowd held 0% else halves by day 1

Coming wipes

22d 6hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 13:53 UTC1d ago – – running 0
Thu 1 Oct, 18:08 UTC FW12d ago 3 halved by day 1 10.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 51 on average 9/ 175
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average 9/ 90
Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average 3/ 1000
Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 3 on average 0/ 50
[US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 3 on average 1/ 50
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 2 on average 0/ 50

Quick answers

from the figures on this page

Map and rules

What are the rules and settings on EverGreene PvE | Development?

No gather rate appears in the name of EverGreene PvE | Development. The game's default group cap of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Players may raid and fight one another. Plugins or settings change the game, so the server browser puts it under Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for EverGreene PvE | Development?

A procedural map of size 3,700 with seed 1895876822 runs on EverGreene PvE | Development, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map.

Population

How many players are on EverGreene PvE | Development?

The current population of EverGreene PvE | Development is 1, out of 50 slots. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 05:00 UTC, when the average was 2 players.

Where does EverGreene PvE | Development stand in the rankings of Rust servers?

For player hours in the last seven days, EverGreene PvE | Development ranks #5,092 overall, #886 in North America, and is in the top 23% of all ranked servers.

Tags

What are the tags on EverGreene PvE | Development and what do they mean?

The game's server browser reads these tags from EverGreene PvE | Development: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds up to 50 players; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): The region code is not set; ^m (Monthly): Wipes happen monthly, together with the force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears in Modded, as plugins or settings modify the game; NA (North America): Its place in the server browser is under North America. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.

Where does EverGreene PvE | Development appear in When Is Rust Force Wipe lists and filters?

These themed lists on When Is Rust Force Wipe feature EverGreene PvE | Development: Rust modded servers, listed live and Rust servers in North America. These filters show it on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Operator and location

What is the location of EverGreene PvE | Development?

The NA tag means EverGreene PvE | Development lists itself in North America. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 66.51.99.40:28015.

What is the performance like on EverGreene PvE | Development?

It held an average of 73 server fps over the last 48 hours, never below 5. The world held as many as 81,129 entities: buildings, deployables and all other objects. At its peak it used 2,598 MB of memory. Players feel lag when fps drops and entity counts climb.

What is the uptime and reliability of EverGreene PvE | Development?

Right now EverGreene PvE | Development is up. About 2 minutes ago is when it last restarted, based on its reported uptime. It was up 168 of 168 hours in the last 7 full days, 100% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.

Which Rust version is used on EverGreene PvE | Development?

The version on EverGreene PvE | Development is Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game; Steam updates it for you.

Wipe schedule

How often does EverGreene PvE | Development wipe, and when?

The only wipe on EverGreene PvE | Development is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. It has been running its current world since 47 hours ago. Its tags list a monthly wipe schedule.

What happens on wipe day for EverGreene PvE | Development?

The recent wipes of this server drew an average peak of 3 players. The peak of the crowd on the latest wipe came 2 hours after the wipe. Half that peak was held by the crowd until the next wipe in 0% of its recent wipes. In the other cases, the crowd dropped below half by day 1.

Connect

How can you connect to EverGreene PvE | Development?

Enter client.connect 66.51.99.40:28015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect. https://discord.com/invite/qsaaWXKWt4 is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds up to 50 players.
ts8
Group limit 8 per team, which is the default for Rust.
v2634
Protocol Your game version must match protocol 2634 to connect.
cs167781
Build It runs on game build 167781.
ptrak
Networking It uses RakNet, the standard network layer for Rust.
$r?
Region code The region code is not set.

Wipe schedule

^m
Monthly Wipes happen monthly, together with the force wipe.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears in Modded, as plugins or settings modify the game.

Region

NA
North America Its place in the server browser is under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.