When Is Rust Force Wipe
35,127 playing now

Online66.51.99.4:40123checked 9m ago

HighMiles Test server

moddedoxide
Players now 0/ 10 0% full
7-day average 0 peak 1
Rank #10,825 top 48%
Last wipe 7h ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75105:0014:0023:0009:0018:0003:00Wiped Tue 13 Oct, 20:56 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304005:0014:0023:0009:0018:0003:00Wiped Tue 13 Oct, 20:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 3 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:56 UTC7h ago – – running 0
Sat 10 Oct, 21:52 UTC3d ago 1 held half 3 days 0
Sat 10 Oct, 13:05 UTC3d ago 1 – 0.4 days 1
Tue 6 Oct, 00:20 UTC8d ago 1 held half 4.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 26/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 21/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 92/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 7/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 1/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 12/ 700

Quick answers

from the figures on this page

Map and rules

What are the rules and settings on HighMiles Test server?

The name of HighMiles Test server gives no gather rate. Groups can reach 8 players, the default for the game. It runs survival, the normal game, with gather, build and raid. Raiding and player combat are enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.

What map is used on HighMiles Test server?

The map on HighMiles Test server is procedural, of size 3,800 and seed 1337, made by the game. You can view it on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.

Player count

How populated is HighMiles Test server?

On HighMiles Test server, 0 of 10 slots are filled right now. Averaging 0 players over seven days, it peaked at 1. The highest average over the last 48 hours occurred at 18:00 UTC, with 1 players.

What position does HighMiles Test server hold in the Rust server rankings?

HighMiles Test server is in the top 48% of all ranked servers, at #10,825 for player hours over the last seven days.

Tags

What is the meaning of the tags on HighMiles Test server?

The server browser reads gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It holds up to 10 players; ts8 (Group limit): The default team size is 8; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The current game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): There is no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): This server appears in Modded, as plugins or settings modify the game from the tags HighMiles Test server publishes. Its current players, queue, and world creation time come from the tags and appear at the top of this page.

Where does HighMiles Test server appear in When Is Rust Force Wipe lists and filters?

On When Is Rust Force Wipe, HighMiles Test server is placed in these lists: Rust modded servers, listed live. Its filters on the server list are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server info

Where can HighMiles Test server be found?

Region: not published by HighMiles Test server. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. You can reach it at 66.51.99.4:40123.

How smooth is the performance on HighMiles Test server?

It held an average of 30 server fps over the last 48 hours, never below 22. The world held as many as 121,812 entities: buildings, deployables and all other objects. At its peak it used 8,280 MB of memory. Players feel lag when fps drops and entity counts climb.

What is the uptime and reliability of HighMiles Test server?

You can connect to HighMiles Test server at this moment. The uptime it reports puts the last restart at about 6 hours ago. It was up for 85 of the last 7 full days' 168 hours, 51% of the time. First seen by When Is Rust Force Wipe on 3 October 2026.

What Rust version is HighMiles Test server on?

Rust network protocol 2634 and build 167781 on Linux is what HighMiles Test server runs. Joining requires the same protocol on your game; Steam updates it for you.

Wipe days

On what schedule does HighMiles Test server wipe?

No next wipe can be predicted for HighMiles Test server, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. The world in play now was built 7 hours ago.

What happens on wipe day for HighMiles Test server?

The recent wipes of this server drew an average peak of 1 players. The peak of the crowd on the latest wipe came 45 hours after the wipe. Until the next wipe, the crowd stayed above half that peak in 100% of recent wipes.

Join info

What is the process to join HighMiles Test server?

Use the console: press F1 in Rust and enter client.connect 66.51.99.4:40123. Another option is Launch Rust on this page, which launches Rust via Steam and connects you. You can find its website at https://highs-pve-server.paynow.store/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players It holds up to 10 players.
ts8
Group limit The default team size is 8.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The current game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard for the game.
$r?
Region code There is no region code.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded This server appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.