When Is Rust Force Wipe
34,469 playing now

OnlineNA66.51.99.65:28010checked 10m ago

Testing Testing

biweekly wipes moddedcarbonpve
Players now 0/ 50 0% full
7-day average 0 peak 3
Rank #13,086 top 59% · #1413 in NA
Last wipe 9h ago biweekly schedule
Next wipe 13d 14h Wed 28 Oct, 18:29 UTC

Players

AveragePeakWipe
0123404:0013:0022:0008:0017:0002:00Wiped Wed 14 Oct, 18:29 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608004:0013:0022:0008:0017:0002:00Wiped Wed 14 Oct, 18:29 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 28 October, 18:29 UTC, in 13d 14h. Its biweekly schedule tag · low confidence

Usual gap 14.6 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 0 players, last three wipes

Coming wipes

13d 14hWed 28 Oct, 18:29 UTC
21d 15hThu 5 Nov, 19:00 UTC FW
27d 14hWed 11 Nov, 18:29 UTC
41d 14hWed 25 Nov, 18:29 UTC

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 18:29 UTC9h ago – – running 0
Sat 3 Oct, 13:58 UTC11d ago – – 11.2 days 0
Tue 15 Sep, 14:33 UTC29d ago 0 – 18 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 194 on average 201/ 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 43 on average 61/ 200
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 8+ · biweekly · 14 on average 16/ 30
ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot RestNA · groups of 12+ · biweekly · 10 on average 7/ 100
Isle of Misfits PVE • Skill Tree • Events •NA · groups of 8+ · biweekly · 5 on average 3/ 75
[US]Braz20x PvE |LEGENDARY GUNS|LEGENDARY ARMOR|NA · groups of 8+ · biweekly · 4 on average 5/ 100

Quick answers

from the figures on this page

Server rules

What are the rules and settings on Testing Testing?

A gather rate is not given in the name of Testing Testing. Up to 8 players form a group, which is the game's default. pve is the game mode, no combat against other players. It is a Modded listing: the game is changed by plugins or settings. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is enabled.

What map is used on Testing Testing?

Testing Testing uses a procedural map of size 5,000 with seed 1337, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page. The name of the map is Custom Map.

Player stats

How many players are on Testing Testing?

The current population of Testing Testing is 0, out of 50 slots. Averaging 0 players over seven days, it peaked at 3. The highest average over the last 48 hours occurred at 18:00 UTC, with 1 players.

What position does Testing Testing hold in the Rust server rankings?

Over the last seven days, Testing Testing is #13,086 for player hours, in the top 59% of all ranked servers and #1,413 in North America.

Server tags

What are the tags on Testing Testing and what do they mean?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167781 (Build): The current game build is 167781; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): There is no region code; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): Combat between players is off; the world is the source of danger; ^z (Modded): This server appears in Modded, as plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser lists it under North America from the tags Testing Testing publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.

Where does Testing Testing appear in When Is Rust Force Wipe lists and filters?

These themed lists on When Is Rust Force Wipe feature Testing Testing: Rust modded servers, listed live, Best Rust PvE servers and Rust servers in North America. Its filters on the server list are Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Operator and location

What is the location of Testing Testing?

In North America, Testing Testing lists itself with the NA tag. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 66.51.99.65:28010.

What is the performance like on Testing Testing?

The average server fps over the last 48 hours was 52, with a low of 5. Buildings, deployables and everything else in the world came to a peak of 111,610 entities. 4,565 MB was the highest memory use. When fps is low and entities climb, players feel it as lag.

How reliable is Testing Testing, and is it currently online?

Testing Testing is currently up. The uptime it reports puts the last restart at about 7 hours ago. It was up 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.

What Rust version is Testing Testing on?

The version on Testing Testing is Rust network protocol 2634 and build 167781, on Linux. Steam updates your game, but you need the same protocol to join.

Wipe schedule

When does Testing Testing wipe?

The schedule of Testing Testing cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. The server is due to wipe on Wednesday 28 October at 18:29 UTC. The world in play now was built 9 hours ago. Its tags carry a wipe schedule of every two weeks.

What happens on wipe day for Testing Testing?

The recent wipes of this server drew an average peak of 0 players.

How to join

How can you connect to Testing Testing?

Open Rust, press F1 for the console, then type client.connect 66.51.99.65:28010. Alternatively, use Launch Rust on this page to start Rust via Steam and join.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, as in the standard game.
v2634
Protocol Your game version must match protocol 2634 to connect.
cs167781
Build The current game build is 167781.
ptrak
Networking RakNet is the default network layer for Rust, and this server uses it.
$r?
Region code There is no region code.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Gameplay

^p
PvE Combat between players is off; the world is the source of danger.

Mods and access

^z
Modded This server appears in Modded, as plugins or settings modify the game.
^y
Carbon The plugin framework is Carbon.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.