Online68.102.214.53:28015checked 12m ago
TurtleTown
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on TurtleTown?
A gather rate is not given in the name of TurtleTown. Up to 8 players form a group, which is the game's default. It runs survival, gather, build, raid: the standard game. Players may raid and fight one another. Plugins or settings change the game, so the server browser puts it under Modded. Oxide plugins are in use. The server has VAC on: Valve's anti-cheat.
Which map is running on TurtleTown?
The map on TurtleTown is procedural, of size 4,500 and seed 263788365, made by the game. You can view it on RustMaps from this page, because size and seed determine the map.
Player stats
How populated is TurtleTown?
The current population of TurtleTown is 0, out of 20 slots. The seven-day average player count is 0.
What is TurtleTown's ranking among Rust servers?
TurtleTown is in the top 71% of all ranked servers, at #15,977 for player hours over the last seven days.
Lists and tags
How should you interpret the tags on TurtleTown?
The server browser reads gmrust (Game mode): Standard survival gameplay; mp20 (Max players): It holds up to 20 players; ts8 (Group limit): The default team size is 8; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): It runs on game build 166652; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): There is no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies: plugins or settings alter the game from the tags TurtleTown publishes. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does TurtleTown appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, TurtleTown is placed in these lists: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
What is the location of TurtleTown?
No region is published by TurtleTown. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 68.102.214.53:28015.
Is the performance on TurtleTown good?
It held an average of 157 server fps over the last 48 hours, never below 129. Buildings, deployables and everything else in the world came to a peak of 118,630 entities. Memory use peaked at 4,601 MB. Players feel lag when fps drops and entity counts climb.
How reliable is TurtleTown, and is it currently online?
Right now TurtleTown is up. About 7 days 15 hours ago is when it last restarted, based on its reported uptime. The last 7 full days saw it up 144 of 168 hours, 86% of the time. First seen by When Is Rust Force Wipe on 6 October 2026.
What Rust version is TurtleTown on?
On Windows, TurtleTown runs Rust network protocol 2634 and build 166652. Steam updates your game, but you need the same protocol to join.
Wipe days
When does TurtleTown wipe?
The wipes of TurtleTown on record are too few to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world in play now was built 7 days 17 hours ago.
Join info
What steps are needed to join TurtleTown?
Open Rust, press F1 for the console, then type client.connect 68.102.214.53:28015. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp20
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.