Online69.131.3.17:28015checked 6m ago
Rusted Zombies | Local Development
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on Rusted Zombies | Local Development?
No gather rate appears in the name of Rusted Zombies | Local Development. The game's default group cap of 8 players applies. It runs survival, the normal game, with gather, build and raid. Raiding and player combat are enabled. Plugins or settings change the game, so the server browser puts it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
What map is used on Rusted Zombies | Local Development?
A procedural map runs on Rusted Zombies | Local Development, generated by the game.
Population
How populated is Rusted Zombies | Local Development?
The current population of Rusted Zombies | Local Development is 0, out of 10 slots. The seven-day average is 0 players, with a peak of 1. The highest average over the last 48 hours occurred at 23:00 UTC, with 1 players.
What position does Rusted Zombies | Local Development hold in the Rust server rankings?
Over the last seven days, Rusted Zombies | Local Development ranks #9,184 for player hours, placing it in the top 43% of all ranked servers.
Server tags
What is the meaning of the tags on Rusted Zombies | Local Development?
These tags are set by Rusted Zombies | Local Development and read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): The region code is not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): This server appears in Modded, as plugins or settings modify the game. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does Rusted Zombies | Local Development appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, Rusted Zombies | Local Development is placed in these lists: Rust modded servers, listed live and Rust zombie servers. Filter Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours to find it on the server list.
Server details
Where can Rusted Zombies | Local Development be found?
There is no region published by Rusted Zombies | Local Development. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 69.131.3.17:28015.
How reliable is Rusted Zombies | Local Development, and is it currently online?
Rusted Zombies | Local Development is currently up. First seen by When Is Rust Force Wipe on 20 October 2026.
Which Rust version is used on Rusted Zombies | Local Development?
Rust network protocol 2634 and build 167781 on Linux is what Rusted Zombies | Local Development runs. Joining requires the same protocol on your game; Steam updates it for you.
Wipe schedule
On what schedule does Rusted Zombies | Local Development wipe?
Its rhythm cannot be told from the wipes of Rusted Zombies | Local Development on record, which are too few. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The world in play now was built 14 hours ago.
Connect
How can you connect to Rusted Zombies | Local Development?
Use the console: press F1 in Rust and enter client.connect 69.131.3.17:28015. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.