Offline74.244.31.245:28025checked 6h ago
Peace, Then War
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:43 UTC FW12d ago | 5 | – | running | 0 |
| Sun 6 Sep, 19:56 UTC37d ago | 3 | halved by day 8 | 25 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on Peace, Then War?
The name of Peace, Then War gives no gather rate. The game's default group cap of 8 players applies. It runs survival, gather, build, raid: the standard game. Players may raid and fight one another. Plugins or settings change the game, so the server browser puts it under Modded. The plugin count is Carbon. The server has VAC on: Valve's anti-cheat.
Which map is running on Peace, Then War?
Peace, Then War uses a procedural map of size 4,800 with seed 2056159002, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map.
Player stats
How populated is Peace, Then War?
At the moment Peace, Then War is offline, and it was last online 6 hours ago. The seven-day average is 0 players, with a peak of 4. The highest average over the last 48 hours occurred at 18:00 UTC, with 2 players.
What is Peace, Then War's ranking among Rust servers?
Peace, Then War is in the top 23% of all ranked servers, at #5,072 for player hours over the last seven days.
Tags
How should you interpret the tags on Peace, Then War?
The server browser reads gmrust (Game mode): It offers the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework used from the tags Peace, Then War publishes. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does Peace, Then War appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include Peace, Then War: Rust modded servers, listed live. Its filters on the server list are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
Where can Peace, Then War be found?
There is no region published by Peace, Then War. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 74.244.31.245:28025.
Is the performance on Peace, Then War good?
It held an average of 43 server fps over the last 48 hours, never below 23. Buildings, deployables and everything else in the world came to a peak of 189,557 entities. At its peak it used 8,092 MB of memory. Players feel lag when fps drops and entity counts climb.
What is the uptime and reliability of Peace, Then War?
The last time Peace, Then War was seen was 6 hours ago; it is offline right now. About 53 minutes ago is when it last restarted, based on its reported uptime. The last 7 full days saw it up 168 of 168 hours, 100% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.
What Rust version is Peace, Then War on?
Rust network protocol 2634 and build 166494 on Windows is what Peace, Then War runs. Joining requires the same protocol on your game; Steam updates it for you.
Wipe info
When does Peace, Then War wipe?
Its rhythm cannot be told from the wipes of Peace, Then War on record, which are too few. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. The world in play now was built 12 days 22 hours ago.
What happens on wipe day for Peace, Then War?
The recent wipes of this server drew an average peak of 4 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held by the crowd until the next wipe in 0% of its recent wipes. Otherwise, the crowd fell below half by day 8.
Connect
What is the process to join Peace, Then War?
Open Rust, press F1 for the console, then type client.connect 74.244.31.245:28025. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
