OnlineNA74.91.127.81:35215checked 10m ago
{TNT}SQUADs - Rusty but not old
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on {TNT}SQUADs - Rusty but not old?
A gather rate is not given in the name of {TNT}SQUADs - Rusty but not old. Groups can reach 8 players, the default for the game. It runs pve, other players cannot be fought. Plugins or settings change the game, so the server browser puts it under Modded. Plugins number Carbon on this server. Its self-description is vanilla: this is Facepunch's standard game, with unchanged rates, kits and rules. The server has VAC on: Valve's anti-cheat.
What map is used on {TNT}SQUADs - Rusty but not old?
The map on {TNT}SQUADs - Rusty but not old is procedural, of size 3,100 and seed 1145457653, made by the game. You can view it on RustMaps from this page, because size and seed determine the map.
Population
How populated is {TNT}SQUADs - Rusty but not old?
The current population of {TNT}SQUADs - Rusty but not old is 0, out of 10 slots. The seven-day average player count is 0.
What is {TNT}SQUADs - Rusty but not old's ranking among Rust servers?
{TNT}SQUADs - Rusty but not old is #15,955 on player hours over the last seven days, #1,544 in North America, and in the top 72% of all ranked servers.
Tags
What is the meaning of the tags on {TNT}SQUADs - Rusty but not old?
The server browser reads gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size is 8; v2633 (Protocol): Your game version must match protocol 2633 to connect; cs165217 (Build): The current game build is 165217; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): No region code is set; ^v (Vanilla): This is Facepunch's standard game, with unchanged rates, kits and rules; ^p (PvE): Combat between players is off; the world is the source of danger; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework used; NA (North America): Its place in the server browser is under North America from the tags {TNT}SQUADs - Rusty but not old publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does {TNT}SQUADs - Rusty but not old appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include {TNT}SQUADs - Rusty but not old: Rust modded servers, listed live, Best Rust PvE servers and Rust servers in North America. Its filters on the server list are Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server info
What is the location of {TNT}SQUADs - Rusty but not old?
With its NA tag, {TNT}SQUADs - Rusty but not old lists itself in North America. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 74.91.127.81:35215.
What is the performance like on {TNT}SQUADs - Rusty but not old?
It held an average of 130 server fps over the last 48 hours, never below 73. The world held as many as 56,350 entities: buildings, deployables and all other objects. 2,868 MB was the highest memory use. Players feel lag when fps drops and entity counts climb.
How reliable is {TNT}SQUADs - Rusty but not old, and is it currently online?
Right now {TNT}SQUADs - Rusty but not old is up. The uptime it reports puts the last restart at about 24 hours ago. The last 7 full days saw it up 61 of 168 hours, 36% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
Which Rust version is used on {TNT}SQUADs - Rusty but not old?
Rust network protocol 2633 and build 165217 on Linux is what {TNT}SQUADs - Rusty but not old runs. Steam updates your game, but you need the same protocol to join.
Wipe schedule
When does {TNT}SQUADs - Rusty but not old wipe?
The wipes of {TNT}SQUADs - Rusty but not old on record are too few to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The world in play now was built 39 days 1 hours ago.
How to join
What is the process to join {TNT}SQUADs - Rusty but not old?
Open Rust, press F1 for the console, then type client.connect 74.91.127.81:35215. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8
Game
gmvanilla
mp10
ts8
v2633
cs165217
ptrak
$r?
Difficulty
^v
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
