When Is Rust Force Wipe
34,594 playing now

Online78.24.41.96:28025checked 8m ago

CRYMAP_TEST

biweekly wipes vanillamoddedcarbon
Players now 0/ 20 0% full
7-day average 0 peak 3
Rank #6,024 top 27%
Last wipe 5d ago biweekly schedule
Next wipe 8d 12h Thu 22 Oct, 18:48 UTC

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

05010015020007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 22 October, 18:48 UTC, in 8d 12h. Its biweekly schedule tag · low confidence

Usual gap 2.6 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 67% else halves by day 1

Coming wipes

8d 12hThu 22 Oct, 18:48 UTC
22d 12hThu 5 Nov, 19:00 UTC FW
36d 12hThu 19 Nov, 18:48 UTC

The first 48 hours of its last wipes

Thu 8 OctTue 6 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:48 UTC5d ago 3 – running 2
Tue 6 Oct, 22:30 UTC7d ago 3 – 1.8 days 0
Sat 3 Oct, 19:27 UTC10d ago 1 held half 3.1 days 1
Thu 1 Oct, 17:57 UTC FW12d ago 3 held half 2.1 days 2
Wed 30 Sep, 20:18 UTC13d ago 3 – 0.9 days 3
Fri 18 Sep, 09:06 UTC25d ago 3 halved by day 1 12.5 days 2
Mon 14 Sep, 18:17 UTC29d ago 3 halved by day 1 3.6 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久EA · groups of 8+ · biweekly · 2 on average 3/ 100
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 106 on average 43/ 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 87 on average 71/ 999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average 78/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 31 on average 77/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 25 on average 6/ 100

Quick answers

from the figures on this page

Rules and settings

What are the rules and settings on CRYMAP_TEST?

The name of CRYMAP_TEST gives no gather rate. Up to 8 players form a group, which is the game's default. build & creative is the game mode, sandbox construction and no gathering. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. It uses the term vanilla for itself: no rates, kits or rules are altered from Facepunch's version. VAC, Valve's anti-cheat, is enabled.

Which map is running on CRYMAP_TEST?

CRYMAP_TEST uses a procedural map of size 3,500 with seed 1337, generated by the game. From this page, RustMaps can display it: the same size and seed give the same map. It carries the map name Custom Map.

Population

How many players are on CRYMAP_TEST?

CRYMAP_TEST holds 0 players of its 20 slots at the moment. The seven-day average is 0 players, with a peak of 3. In the last 48 hours, the peak hour was 18:00 UTC with an average of 3 players.

What position does CRYMAP_TEST hold in the Rust server rankings?

CRYMAP_TEST is in the top 27% of all ranked servers, at #6,024 for player hours over the last seven days.

Tags

What are the tags on CRYMAP_TEST and what do they mean?

The game's server browser reads these tags from CRYMAP_TEST: gmrust (Game mode): Standard survival gameplay; mp20 (Max players): It holds up to 20 players; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): No rates, kits or rules are altered from Facepunch's version; ^c (Creative): No gathering is needed; build whatever you want; ^z (Modded): This server appears in Modded, as plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework used. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.

Where does CRYMAP_TEST appear in When Is Rust Force Wipe lists and filters?

These When Is Rust Force Wipe lists include CRYMAP_TEST: Rust creative servers, Rust modded servers, listed live and Rust build and creative servers. These filters show it on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Server details

Where can CRYMAP_TEST be found?

Region: not published by CRYMAP_TEST. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. You can reach it at 78.24.41.96:28025.

What is the performance like on CRYMAP_TEST?

It held an average of 166 server fps over the last 48 hours, never below 146. Buildings, deployables and everything else in the world came to a peak of 67,231 entities. 2,674 MB was the highest memory use. Players feel lag when fps drops and entity counts climb.

What is the uptime and reliability of CRYMAP_TEST?

Right now CRYMAP_TEST is up. About 16 hours ago is when it last restarted, based on its reported uptime. It was up 118 of 168 hours in the last 7 full days, 70% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.

Which Rust version is used on CRYMAP_TEST?

Rust network protocol 2634 and build 167781 on Linux is what CRYMAP_TEST runs. Steam updates your game, but you need the same protocol to join.

Wipe info

On what schedule does CRYMAP_TEST wipe?

The schedule of CRYMAP_TEST cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. On Thursday 22 October at 18:48 UTC the next wipe is due. The world in play now was built 5 days 11 hours ago. The tags state that it wipes every two weeks.

What can you expect on CRYMAP_TEST when wipe day arrives?

The recent wipes of this server drew an average peak of 2 players. The peak of the crowd on the latest wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. Otherwise, the crowd fell below half by day 1.

Join info

What steps are needed to join CRYMAP_TEST?

Enter client.connect 78.24.41.96:28025 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^b,^v,^c,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp20
Max players It holds up to 20 players.
ts8
Group limit 8 per team, which is the default for Rust.
v2634
Protocol Joining requires the same protocol version, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Difficulty

^v
Vanilla No rates, kits or rules are altered from Facepunch's version.

Gameplay

^c
Creative No gathering is needed; build whatever you want.

Mods and access

^z
Modded This server appears in Modded, as plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework used.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.