Online78.71.217.65:28019checked 10m ago
[VSFF]SagullCove
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:30 UTC9h ago | – | – | running | 0 |
| Thu 17 Sep, 21:19 UTC25d ago | 1 | – | – | 0 |
| Thu 17 Sep, 13:45 UTC26d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on [VSFF]SagullCove?
A gather rate is not given in the name of [VSFF]SagullCove. Groups can reach 8 players, the default for the game. It runs pve, player-versus-player fighting is absent. Plugins or settings change the game, so the server browser puts it under Modded. Oxide plugins are in use. The server has VAC on: Valve's anti-cheat.
What map is used on [VSFF]SagullCove?
The map on [VSFF]SagullCove is procedural, of size 5,000 and seed 186098361, made by the game. The same size and seed produce the same map, so RustMaps can show it from this page.
Player count
How many players are on [VSFF]SagullCove?
[VSFF]SagullCove holds 0 players of its 32 slots at the moment. The seven-day average player count is 0.
Where does [VSFF]SagullCove stand in the rankings of Rust servers?
[VSFF]SagullCove is in the top 71% of all ranked servers, at #15,983 for player hours over the last seven days.
Tags
What are the tags on [VSFF]SagullCove and what do they mean?
These tags are set by [VSFF]SagullCove and read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp32 (Max players): It holds up to 32 players; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): The region code is not set; ^p (PvE): In PvE, the world provides the danger, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies: plugins or settings alter the game. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does [VSFF]SagullCove appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature [VSFF]SagullCove: Rust modded servers, listed live and Best Rust PvE servers. Filter Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours to find it on the server list.
Server details
What is the location of [VSFF]SagullCove?
No region is published by [VSFF]SagullCove. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 78.71.217.65:28019.
How smooth is the performance on [VSFF]SagullCove?
The average server fps over the last 48 hours was 80, with a low of 55. Buildings, deployables and everything else in the world came to a peak of 136,713 entities. 3,483 MB was the highest memory use. When fps is low and entities climb, players feel it as lag.
What is the uptime and reliability of [VSFF]SagullCove?
You can connect to [VSFF]SagullCove at this moment. About 7 hours ago is when it last restarted, based on its reported uptime. It was up 0 of 168 hours in the last 7 full days, 0% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for [VSFF]SagullCove?
Rust network protocol 2634 and build 167781 on Linux is what [VSFF]SagullCove runs. To join, your game must be on the same protocol; Steam handles the update.
Wipe info
When does [VSFF]SagullCove wipe?
No next wipe can be predicted for [VSFF]SagullCove, which wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The world in play now was built 9 hours ago.
What happens on wipe day for [VSFF]SagullCove?
The recent wipes of this server drew an average peak of 1 players. The peak of the crowd on the latest wipe came 38 hours after the wipe. Half that peak was held by the crowd until the next wipe in 0% of its recent wipes. In the other cases, the crowd dropped below half by day 2.
How to join
What is the process to join [VSFF]SagullCove?
Use the console: press F1 in Rust and enter client.connect 78.71.217.65:28019. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp32,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp32
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.