Offline82.17.236.46:28115checked 2h ago
Private Rust Development - 641 Blueprints
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on Private Rust Development - 641 Blueprints?
A gather rate is not given in the name of Private Rust Development - 641 Blueprints. The game's default group cap of 8 players applies. It runs survival, gather, build, raid: the standard game. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is disabled.
Which map is running on Private Rust Development - 641 Blueprints?
A procedural map runs on Private Rust Development - 641 Blueprints, generated by the game.
Player stats
What is the player count on Private Rust Development - 641 Blueprints?
Private Rust Development - 641 Blueprints is not online at present; the last time it was seen was 2 hours ago. The seven-day average is 0 players, with a peak of 1. In the last 48 hours, the peak hour was 18:00 UTC with an average of 1 players.
Where does Private Rust Development - 641 Blueprints stand in the rankings of Rust servers?
Over the last seven days, Private Rust Development - 641 Blueprints ranks #7,128 for player hours, placing it in the top 32% of all ranked servers.
Lists and tags
What is the meaning of the tags on Private Rust Development - 641 Blueprints?
The server browser reads gmrust (Game mode): Standard survival gameplay; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework used from the tags Private Rust Development - 641 Blueprints publishes. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does Private Rust Development - 641 Blueprints appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include Private Rust Development - 641 Blueprints: Rust modded servers, listed live. Its filters on the server list are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
What is the location of Private Rust Development - 641 Blueprints?
No region is published by Private Rust Development - 641 Blueprints. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. You can reach it at 82.17.236.46:28115.
How reliable is Private Rust Development - 641 Blueprints, and is it currently online?
Private Rust Development - 641 Blueprints is currently offline, with the last sighting 2 hours ago. It was up 110 of 168 hours in the last 7 full days, 65% of the time. First seen by When Is Rust Force Wipe on 29 September 2026.
What Rust version is Private Rust Development - 641 Blueprints on?
The version on Private Rust Development - 641 Blueprints is Rust network protocol 2634 and build 167398, on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
On what schedule does Private Rust Development - 641 Blueprints wipe?
Its rhythm cannot be told from the wipes of Private Rust Development - 641 Blueprints on record, which are too few. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The world in play now was built 10 days 9 hours ago.
What happens on wipe day for Private Rust Development - 641 Blueprints?
An average of 1 players turned out at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
How to join
What is the process to join Private Rust Development - 641 Blueprints?
Open Rust, press F1 for the console, then type client.connect 82.17.236.46:28115. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.