Online82.223.22.21:23400checked 13m ago
4Netplayers Jungle Server Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on 4Netplayers Jungle Server Test?
The name of 4Netplayers Jungle Server Test gives no gather rate. Up to 8 players form a group, which is the game's default. survival is the game mode, the default game of gathering, building and raiding. Players may raid and fight one another. It is a Modded listing: the game is changed by plugins or settings. Oxide plugins are in use. The server has VAC on: Valve's anti-cheat.
Which map is running on 4Netplayers Jungle Server Test?
The map on 4Netplayers Jungle Server Test is procedural, of size 6,000 and seed 1234567890, made by the game. From this page, RustMaps can display it: the same size and seed give the same map.
Player count
How populated is 4Netplayers Jungle Server Test?
On 4Netplayers Jungle Server Test, 0 of 10 slots are filled right now. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 18:00 UTC, when the average was 1 players.
What is 4Netplayers Jungle Server Test's ranking among Rust servers?
4Netplayers Jungle Server Test is in the top 35% of all ranked servers, at #7,854 for player hours over the last seven days.
Server tags
How should you interpret the tags on 4Netplayers Jungle Server Test?
The server browser reads gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): It holds up to 10 players; ts8 (Group limit): The default team size is 8; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167398 (Build): The current game build is 167398; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears in Modded, as plugins or settings modify the game from the tags 4Netplayers Jungle Server Test publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does 4Netplayers Jungle Server Test appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, 4Netplayers Jungle Server Test is placed in these lists: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
What is the location of 4Netplayers Jungle Server Test?
No region is published by 4Netplayers Jungle Server Test. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. Connect using 82.223.22.21:23400.
How smooth is the performance on 4Netplayers Jungle Server Test?
It held an average of 30 server fps over the last 48 hours, never below 24. The world held as many as 201,850 entities: buildings, deployables and all other objects. Memory use peaked at 4,359 MB. When fps is low and entities climb, players feel it as lag.
How stable is 4Netplayers Jungle Server Test, and is it online now?
Right now 4Netplayers Jungle Server Test is up. The uptime it reports puts the last restart at about 2 days 16 hours ago. It was up 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 29 September 2026.
What Rust version is 4Netplayers Jungle Server Test on?
On Linux, 4Netplayers Jungle Server Test runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.
Wipe info
How often does 4Netplayers Jungle Server Test wipe, and when?
The only wipe on 4Netplayers Jungle Server Test is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. It has been running its current world since 13 days 2 hours ago.
What happens on wipe day for 4Netplayers Jungle Server Test?
The recent wipes of this server drew an average peak of 1 players. The peak of the crowd on the latest wipe came 0 hours after the wipe.
Join info
What steps are needed to join 4Netplayers Jungle Server Test?
Open Rust, press F1 for the console, then type client.connect 82.223.22.21:23400. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.