Online85.14.216.84:23300checked 9m ago
4Netplayers Rust Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:09 UTC3d ago | 4 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on 4Netplayers Rust Server?
No gather rate appears in the name of 4Netplayers Rust Server. The game's default group cap of 8 players applies. survival is the game mode, the normal game, with gather, build and raid. Raiding and player combat are enabled. It is a Modded listing: the game is changed by plugins or settings. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for 4Netplayers Rust Server?
4Netplayers Rust Server uses a procedural map of size 4,000 with seed 1234567890, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map.
Population
How populated is 4Netplayers Rust Server?
4Netplayers Rust Server holds 0 players of its 10 slots at the moment. Averaging 1 players over seven days, it peaked at 4. The highest average over the last 48 hours occurred at 11:00 UTC, with 2 players.
Where does 4Netplayers Rust Server stand in the rankings of Rust servers?
Over the last seven days, 4Netplayers Rust Server ranks #4,805 for player hours, placing it in the top 22% of all ranked servers.
Server tags
What are the tags on 4Netplayers Rust Server and what do they mean?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It holds up to 10 players; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies: plugins or settings alter the game. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does 4Netplayers Rust Server appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature 4Netplayers Rust Server: Rust modded servers, listed live. Filter Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week to find it on the server list.
Server details
Where can 4Netplayers Rust Server be found?
Region: not published by 4Netplayers Rust Server. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. Connect using 85.14.216.84:23300.
Is the performance on 4Netplayers Rust Server good?
Over the last 48 hours the average was 30 server fps, and the lowest was 28. Buildings, deployables and everything else in the world came to a peak of 90,039 entities. 2,851 MB was the highest memory use. Players feel lag when fps drops and entity counts climb.
How reliable is 4Netplayers Rust Server, and is it currently online?
You can connect to 4Netplayers Rust Server at this moment. Its reported uptime shows a restart roughly 15 hours ago. The last 3 full days saw it up 72 of 72 hours, 100% of the time. It was first seen by When Is Rust Force Wipe on 10 October 2026.
What is the Rust version for 4Netplayers Rust Server?
Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server runs. Steam updates your game, but you need the same protocol to join.
Wipe days
On what schedule does 4Netplayers Rust Server wipe?
Its rhythm cannot be told from the wipes of 4Netplayers Rust Server on record, which are too few. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been running its current world since 3 days 8 hours ago.
What happens on wipe day for 4Netplayers Rust Server?
An average of 4 players turned out at the busiest point of its recent wipes. 29 hours after the latest wipe, the crowd peaked.
How to join
How can you connect to 4Netplayers Rust Server?
Enter client.connect 85.14.216.84:23300 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.