Online88.198.131.67:21015checked 10m ago
[EU] RustChimera - DEV
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:55 UTC FW12d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on [EU] RustChimera - DEV?
The name of [EU] RustChimera - DEV gives no gather rate. Groups can reach 6 players at most. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC from Valve is active as anti-cheat.
Which map is running on [EU] RustChimera - DEV?
A procedural map of size 3,550 with seed 1337 runs on [EU] RustChimera - DEV, generated by the game. From this page, RustMaps can display it: the same size and seed give the same map. It carries the map name Custom Map.
Player stats
How populated is [EU] RustChimera - DEV?
On [EU] RustChimera - DEV, 0 of 40 slots are filled right now. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 15:00 UTC, when the average was 1 players.
What position does [EU] RustChimera - DEV hold in the Rust server rankings?
[EU] RustChimera - DEV is in the top 21% of all ranked servers, at #4,700 for player hours over the last seven days.
Tags
How should you interpret the tags on [EU] RustChimera - DEV?
The server browser reads gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): It holds up to 40 players; ts6 (Group limit): A team may contain up to 6 players; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): There is no region code; ^t (Tutorial on): This server allows new players to start with the Facepunch tutorial; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies: plugins or settings alter the game from the tags [EU] RustChimera - DEV publishes. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does [EU] RustChimera - DEV appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include [EU] RustChimera - DEV: EU Rust servers, Rust modded servers, listed live and Rust tutorial servers. These filters show it on the server list: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Operator and location
What is the location of [EU] RustChimera - DEV?
No region tag is published by [EU] RustChimera - DEV, but its name points to Europe. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 88.198.131.67:21015.
How smooth is the performance on [EU] RustChimera - DEV?
Over the last 48 hours the average was 109 server fps, and the lowest was 4. Buildings, deployables and everything else in the world came to a peak of 87,167 entities. Memory use peaked at 6,181 MB. What players call lag is low fps plus a rising entity count.
How stable is [EU] RustChimera - DEV, and is it online now?
Right now [EU] RustChimera - DEV is up. Its reported uptime shows a restart roughly 5 hours ago. It was up 163 of 168 hours in the last 7 full days, 97% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.
What is the Rust version for [EU] RustChimera - DEV?
Rust network protocol 2634 and build 167781 on Linux is what [EU] RustChimera - DEV runs. To join, your game must be on the same protocol; Steam handles the update.
Wipe schedule
When does [EU] RustChimera - DEV wipe?
The force wipe is the only wipe [EU] RustChimera - DEV takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world in play now was built 12 days 19 hours ago.
What happens on wipe day for [EU] RustChimera - DEV?
The recent wipes of this server drew an average peak of 1 players. 3 hours after the latest wipe, the crowd peaked.
How to join
How can you connect to [EU] RustChimera - DEV?
Enter client.connect 88.198.131.67:21015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect. You can find its website at https://rustchimera.com/.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,^t,gmvanilla,cs167781,ts6,^o^z
Game
gmvanilla
mp40
ts6
v2634
cs167781
ptrak
$r?
Gameplay
^t
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
