When Is Rust Force Wipe
32,227 playing now

OnlineEU89.222.104.137:22619checked 9m ago

[ESP/Ñ] DEV

biweekly wipes moddedcarbonpve
Players now 0/ 10 0% full
7-day average 0 peak 1
Rank #6,100 top 28% · #1820 in EU
Last wipe 2d ago biweekly schedule
Next wipe 11d 9h Mon 26 Oct, 15:04 UTC

Players

AveragePeak
00.250.50.75106:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

01020304006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 28% of all ranked servers, top 64% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 26 October, 15:04 UTC, in 11d 9h. Its biweekly schedule tag · low confidence

Usual gap 10.8 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 33% else halves by day 2

Coming wipes

11d 9hMon 26 Oct, 15:04 UTC
21d 13hThu 5 Nov, 19:00 UTC FW
25d 9hMon 9 Nov, 15:04 UTC
39d 9hMon 23 Nov, 15:04 UTC

The first 48 hours of its last wipes

Mon 12 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:04 UTC2d ago 1 – running 0
Thu 1 Oct, 19:09 UTC FW13d ago 1 halved by day 2 10.8 days 0
Tue 29 Sep, 17:22 UTC15d ago 1 held half 2.1 days 0
Wed 16 Sep, 16:55 UTC28d ago 1 halved by day 2 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 199 on average 82/ 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 48 on average 2/ 100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 28 on average 4/ 50
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 28 on average 12/ 100
[EU/US] RustyWasteland PVE | Area51 | Zombies | RaidBasesEU · groups of 10+ · biweekly · 25 on average 6/ 100
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 25 on average 7/ 200

Quick answers

from the figures on this page

Rules and settings

What are the rules and settings on [ESP/Ñ] DEV?

A gather rate is not given in the name of [ESP/Ñ] DEV. Up to 8 players form a group, which is the game's default. It runs pve, other players cannot be fought. It is a Modded listing: the game is changed by plugins or settings. The plugin count is Carbon. The server has VAC on: Valve's anti-cheat.

Which map is running on [ESP/Ñ] DEV?

[ESP/Ñ] DEV uses a procedural map of size 3,750 with seed 1337, generated by the game. From this page, RustMaps can display it: the same size and seed give the same map. The map is named Bots y eventos en todo el mapa.

Player count

What is the player count on [ESP/Ñ] DEV?

The current population of [ESP/Ñ] DEV is 0, out of 10 slots. Averaging 0 players over seven days, it peaked at 1. The highest average over the last 48 hours occurred at 16:00 UTC, with 1 players.

What is [ESP/Ñ] DEV's ranking among Rust servers?

For player hours in the last seven days, [ESP/Ñ] DEV ranks #6,100 overall, #1,820 in Europe, and is in the top 28% of all ranked servers.

Server tags

What is the meaning of the tags on [ESP/Ñ] DEV?

The server browser reads gmrust (Game mode): Standard survival gameplay; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167781 (Build): The current game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): There is no region code; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): In PvE, the world provides the danger, not other players; ^z (Modded): This server appears in Modded, as plugins or settings modify the game; ^y (Carbon): This server uses Carbon for plugins; EU (Europe): The server browser lists it under Europe from the tags [ESP/Ñ] DEV publishes. Its current players, queue, and world creation time come from the tags and appear at the top of this page.

Where does [ESP/Ñ] DEV appear in When Is Rust Force Wipe lists and filters?

On When Is Rust Force Wipe, [ESP/Ñ] DEV is placed in these lists: EU Rust servers, Rust modded servers, listed live and Best Rust PvE servers. Filter Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days to find it on the server list.

Operator and location

Where can [ESP/Ñ] DEV be found?

With its EU tag, [ESP/Ñ] DEV lists itself in Europe. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 89.222.104.137:22619.

How smooth is the performance on [ESP/Ñ] DEV?

The average server fps over the last 48 hours was 30, with a low of 22. Buildings, deployables and everything else in the world came to a peak of 94,588 entities. 4,295 MB was the highest memory use. Players feel lag when fps drops and entity counts climb.

What is the uptime and reliability of [ESP/Ñ] DEV?

Right now [ESP/Ñ] DEV is up. About 23 hours ago is when it last restarted, based on its reported uptime. The last 7 full days saw it up 168 of 168 hours, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 15 September 2026.

Which Rust version is used on [ESP/Ñ] DEV?

On Linux, [ESP/Ñ] DEV runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

Wipe schedule

How often does [ESP/Ñ] DEV wipe, and when?

The prediction for [ESP/Ñ] DEV follows its tag because the wipes on record are too few to confirm the schedule. The server is due to wipe on Monday 26 October at 15:04 UTC. The world in play now was built 2 days 14 hours ago. A wipe schedule of every two weeks is published in its tags.

What can you expect on [ESP/Ñ] DEV when wipe day arrives?

The recent wipes of this server drew an average peak of 1 players. The peak of the crowd on the latest wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the other cases, the crowd dropped below half by day 2.

Connect

How can you connect to [ESP/Ñ] DEV?

Open Rust, press F1 for the console, then type client.connect 89.222.104.137:22619. Alternatively, use Launch Rust on this page to start Rust via Steam and join.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^b,EU,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp10
Max players The slot count is 10.
ts8
Group limit 8 per team, which is the default for Rust.
v2634
Protocol Your game version must match protocol 2634 to connect.
cs167781
Build The current game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard for the game.
$r?
Region code There is no region code.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Gameplay

^p
PvE In PvE, the world provides the danger, not other players.

Mods and access

^z
Modded This server appears in Modded, as plugins or settings modify the game.
^y
Carbon This server uses Carbon for plugins.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.