OnlineNA · us591.229.114.120:28015checked 11m ago
WhyNotRust
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 57% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC11d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW13d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on WhyNotRust?
The name of WhyNotRust gives no gather rate. The game's default group cap of 8 players applies. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. It is a community server: the server browser shows it under Community. Vanilla is its own label: this is Facepunch's standard game, with unchanged rates, kits and rules. VAC, Valve's anti-cheat, is enabled.
What map is used on WhyNotRust?
WhyNotRust uses a procedural map of size 4,000 with seed 1361231414, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map.
Player stats
How many players are on WhyNotRust?
The current population of WhyNotRust is 0, out of 100 slots. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 19:00 UTC, when the average was 2 players.
What is WhyNotRust's ranking among Rust servers?
WhyNotRust is #6,517 on player hours over the last seven days, #1,061 in North America, and in the top 29% of all ranked servers.
Lists and tags
What are the tags on WhyNotRust and what do they mean?
The game's server browser reads these tags from WhyNotRust: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): It holds up to 100 players; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167781 (Build): The current game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $rus5 (Region code): The code for this region is us5; ^v (Vanilla): This is Facepunch's standard game, with unchanged rates, kits and rules; NA (North America): In the server browser, this appears under North America. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does WhyNotRust appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include WhyNotRust: Best Rust community servers, Rust servers in North America and Vanilla Rust servers, live. These filters show it on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
What is the location of WhyNotRust?
The NA tag on WhyNotRust means North America; the region code is us5. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. You can reach it at 91.229.114.120:28015.
How smooth is the performance on WhyNotRust?
Over the last 48 hours the average was 74 server fps, and the lowest was 31. The world held as many as 89,906 entities: buildings, deployables and all other objects. Memory use peaked at 2,479 MB. When fps is low and entities climb, players feel it as lag.
What is the uptime and reliability of WhyNotRust?
WhyNotRust is currently up. About 10 hours ago is when it last restarted, based on its reported uptime. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for WhyNotRust?
On Linux, WhyNotRust runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
Wipe schedule
When does WhyNotRust wipe?
Its rhythm cannot be told from the wipes of WhyNotRust on record, which are too few. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. It has been running its current world since 11 days 1 hours ago.
What can you expect on WhyNotRust when wipe day arrives?
The recent wipes of this server drew an average peak of 1 players. 29 hours after the latest wipe, the crowd peaked.
Join info
How can you connect to WhyNotRust?
Enter client.connect 91.229.114.120:28015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$rus5
Difficulty
^v
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
