When Is Rust Force Wipe
85,170 playing now

OnlineNA · us591.229.114.120:28015checked 11m ago

WhyNotRust

vanilla
Players now 0/ 100 0% full
7-day average 0 peak 2
Rank #6,517 top 29% · #1061 in NA
Last wipe 11d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 29% of all ranked servers, top 57% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 1.9 days between real wipes
Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC11d ago 1 – running 0
Thu 1 Oct, 18:08 UTC FW13d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average 252/ 250
Rustoria.co - US MainNA · groups of 16+ · weekly · 222 on average 43/ 250
Rusty Moose |US Main|NA · groups of 12+ · weekly · 220 on average 34/ 250
[US East] Facepunch Premium 1NA · groups of 8+ · monthly · 216 on average 140/ 400
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 206 on average 168/ 200
Rustoria.co - US Long PremiumNA · groups of 14+ · monthly · 180 on average 126/ 200

Quick answers

from the figures on this page

Map and rules

What are the rules and settings on WhyNotRust?

The name of WhyNotRust gives no gather rate. The game's default group cap of 8 players applies. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. It is a community server: the server browser shows it under Community. Vanilla is its own label: this is Facepunch's standard game, with unchanged rates, kits and rules. VAC, Valve's anti-cheat, is enabled.

What map is used on WhyNotRust?

WhyNotRust uses a procedural map of size 4,000 with seed 1361231414, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map.

Player stats

How many players are on WhyNotRust?

The current population of WhyNotRust is 0, out of 100 slots. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 19:00 UTC, when the average was 2 players.

What is WhyNotRust's ranking among Rust servers?

WhyNotRust is #6,517 on player hours over the last seven days, #1,061 in North America, and in the top 29% of all ranked servers.

Lists and tags

What are the tags on WhyNotRust and what do they mean?

The game's server browser reads these tags from WhyNotRust: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): It holds up to 100 players; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167781 (Build): The current game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $rus5 (Region code): The code for this region is us5; ^v (Vanilla): This is Facepunch's standard game, with unchanged rates, kits and rules; NA (North America): In the server browser, this appears under North America. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.

Where does WhyNotRust appear in When Is Rust Force Wipe lists and filters?

These When Is Rust Force Wipe lists include WhyNotRust: Best Rust community servers, Rust servers in North America and Vanilla Rust servers, live. These filters show it on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

What is the location of WhyNotRust?

The NA tag on WhyNotRust means North America; the region code is us5. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. You can reach it at 91.229.114.120:28015.

How smooth is the performance on WhyNotRust?

Over the last 48 hours the average was 74 server fps, and the lowest was 31. The world held as many as 89,906 entities: buildings, deployables and all other objects. Memory use peaked at 2,479 MB. When fps is low and entities climb, players feel it as lag.

What is the uptime and reliability of WhyNotRust?

WhyNotRust is currently up. About 10 hours ago is when it last restarted, based on its reported uptime. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.

What is the Rust version for WhyNotRust?

On Linux, WhyNotRust runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

Wipe schedule

When does WhyNotRust wipe?

Its rhythm cannot be told from the wipes of WhyNotRust on record, which are too few. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. It has been running its current world since 11 days 1 hours ago.

What can you expect on WhyNotRust when wipe day arrives?

The recent wipes of this server drew an average peak of 1 players. 29 hours after the latest wipe, the crowd peaked.

Join info

How can you connect to WhyNotRust?

Enter client.connect 91.229.114.120:28015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp100
Max players It holds up to 100 players.
ts8
Group limit Teams are capped at 8, as in the standard game.
v2634
Protocol Joining requires the same protocol version, 2634.
cs167781
Build The current game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard for the game.
$rus5
Region code The code for this region is us5.

Difficulty

^v
Vanilla This is Facepunch's standard game, with unchanged rates, kits and rules.

Region

NA
North America In the server browser, this appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.