When Is Rust Force Wipe
85,290 playing now

OnlineNA91.229.114.179:28023checked 11m ago

Yaki's Test Server

vanillamoddedcarbon
Players now 0/ 100 0% full
7-day average 0 peak 2
Rank #7,097 top 32% · #1118 in NA
Last wipe 6d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.511.5218:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 32% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.7 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 02:23 UTC6d ago 2 – running 0
Fri 2 Oct, 05:53 UTC12d ago 1 halved by day 1 5.9 days 1
Thu 1 Oct, 18:32 UTC FW12d ago 1 – 0.5 days 0
Wed 30 Sep, 01:35 UTC14d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 51 on average 36/ 175
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average 16/ 50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 10/ 100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average 6/ 100
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 17 on average 10/ 90
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average 5/ 150

Quick answers

from the figures on this page

Rules and settings

What are the rules and settings on Yaki's Test Server?

The name of Yaki's Test Server gives no gather rate. The game's default group cap of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Players may raid and fight one another. Plugins or settings change the game, so the server browser puts it under Modded. Plugins number Carbon on this server. Vanilla is its own label: unmodified from Facepunch: the same rates, kits and rules. VAC from Valve is active as anti-cheat.

Which map is running on Yaki's Test Server?

Yaki's Test Server uses a procedural map of size 4,500 with seed 1337, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page. It carries the map name Custom Map.

Population

How many players are on Yaki's Test Server?

Yaki's Test Server holds 0 players of its 100 slots at the moment. The seven-day average is 0 players, with a peak of 2. The highest average over the last 48 hours occurred at 03:00 UTC, with 1 players.

What position does Yaki's Test Server hold in the Rust server rankings?

Yaki's Test Server is #7,097 on player hours over the last seven days, #1,118 in North America, and in the top 32% of all ranked servers.

Server tags

What is the meaning of the tags on Yaki's Test Server?

These tags are set by Yaki's Test Server and read by the game's server browser: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): 100 player slots; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167058 (Build): It runs on game build 167058; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): The region code is not set; ^v (Vanilla): Unmodified from Facepunch: the same rates, kits and rules; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins; NA (North America): The server browser lists it under North America. Its current players, queue, and world creation time come from the tags and appear at the top of this page.

Where does Yaki's Test Server appear in When Is Rust Force Wipe lists and filters?

These When Is Rust Force Wipe lists include Yaki's Test Server: Rust modded servers, listed live and Rust servers in North America. These filters show it on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Operator and location

What is the location of Yaki's Test Server?

In North America, Yaki's Test Server lists itself with the NA tag. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 91.229.114.179:28023.

How smooth is the performance on Yaki's Test Server?

The average server fps over the last 48 hours was 236, with a low of 221. The world held as many as 136,232 entities: buildings, deployables and all other objects. 6,110 MB was the highest memory use. Players feel lag when fps drops and entity counts climb.

What is the uptime and reliability of Yaki's Test Server?

Right now Yaki's Test Server is up. About 6 days 13 hours ago is when it last restarted, based on its reported uptime. The last 7 full days saw it up 168 of 168 hours, 100% of the time. First seen by When Is Rust Force Wipe on 13 September 2026.

What is the Rust version for Yaki's Test Server?

On Linux, Yaki's Test Server runs Rust network protocol 2634 and build 167058. Joining requires the same protocol on your game; Steam updates it for you.

Wipe info

On what schedule does Yaki's Test Server wipe?

There is no next wipe to predict for Yaki's Test Server: it wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world in play now was built 6 days 15 hours ago.

What happens on wipe day for Yaki's Test Server?

Its recent wipes averaged 1 players at peak. The peak of the crowd on the latest wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, the crowd fell below half by day 1.

How to join

What steps are needed to join Yaki's Test Server?

Enter client.connect 91.229.114.179:28023 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,NA,gmrust,cs167058,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp100
Max players 100 player slots.
ts8
Group limit 8 per team, which is the default for Rust.
v2634
Protocol Joining requires the same protocol version, 2634.
cs167058
Build It runs on game build 167058.
ptrak
Networking The network layer is RakNet, which is standard for the game.
$r?
Region code The region code is not set.

Difficulty

^v
Vanilla Unmodified from Facepunch: the same rates, kits and rules.

Mods and access

^z
Modded You will find it under Modded; the game is changed by plugins or settings.
^y
Carbon This server uses Carbon for plugins.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.