OnlineNA · us591.229.114.221:28023checked 10m ago
RedMoon (In Development)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 03:16 UTC4d ago | – | – | – | 0 |
| Mon 19 Oct, 02:15 UTC4d ago | – | – | – | 0 |
| Mon 19 Oct, 02:02 UTC4d ago | – | – | – | 1 |
| Sun 18 Oct, 04:53 UTC5d ago | – | – | – | 0 |
| Sat 17 Oct, 15:47 UTC5d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on RedMoon (In Development)?
No gather rate appears in the name of RedMoon (In Development). Groups can reach 8 players, the default for the game. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. Its self-description is vanilla: no rates, kits or rules are altered from Facepunch's version. The server has VAC on: Valve's anti-cheat.
Which map is running on RedMoon (In Development)?
RedMoon (In Development) uses a procedural map of size 4,000 with seed 1337, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.
Player count
What is the player count on RedMoon (In Development)?
RedMoon (In Development) holds 0 players of its 100 slots at the moment. Averaging 0 players over seven days, it peaked at 2. The highest average over the last 48 hours occurred at 08:00 UTC, with 1 players.
What position does RedMoon (In Development) hold in the Rust server rankings?
Over the last seven days, RedMoon (In Development) is #5,552 for player hours, in the top 26% of all ranked servers and #925 in North America.
Tags
What is the meaning of the tags on RedMoon (In Development)?
These tags are set by RedMoon (In Development) and read by the game's server browser: gmrust (Game mode): It offers the standard Rust survival experience; mp100 (Max players): It holds up to 100 players; ts8 (Group limit): 8 per team, which is the default for Rust; v2635 (Protocol): Joining requires the same protocol version, 2635; cs168909 (Build): The current game build is 168909; ptrak (Networking): The network layer is RakNet, which is standard for the game; $rus5 (Region code): Servers in this region use the code us5; ^v (Vanilla): No rates, kits or rules are altered from Facepunch's version; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears in Modded, as plugins or settings modify the game; NA (North America): In the server browser, this appears under North America. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does RedMoon (In Development) appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature RedMoon (In Development): Rust modded servers, listed live and Rust servers in North America. Its filters on the server list are Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server info
What is the location of RedMoon (In Development)?
The NA tag on RedMoon (In Development) means North America; the region code is us5. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 91.229.114.221:28023.
How smooth is the performance on RedMoon (In Development)?
It held an average of 30 server fps over the last 48 hours, never below 19. Buildings, deployables and everything else in the world came to a peak of 97,257 entities. At its peak it used 2,931 MB of memory. What players call lag is low fps plus a rising entity count.
What is the uptime and reliability of RedMoon (In Development)?
Right now RedMoon (In Development) is up. The uptime it reports puts the last restart at about 23 hours ago. It was up 105 of 120 hours in the last 5 full days, 88% of the time. First seen by When Is Rust Force Wipe on 17 October 2026.
What is the Rust version for RedMoon (In Development)?
On Linux, RedMoon (In Development) runs Rust network protocol 2635 and build 168909. Steam updates your game, but you need the same protocol to join.
Wipe days
When does RedMoon (In Development) wipe?
None of the resets on RedMoon (In Development) is a wipe. It makes a new world every few hours and keeps no wipe schedule.
Connect
How can you connect to RedMoon (In Development)?
Use the console: press F1 in Rust and enter client.connect 91.229.114.221:28023. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$rus5
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
