When Is Rust Force Wipe
40,959 playing now

OnlineNA · us591.229.114.24:28047checked 11m ago

Project Paradox Test Server

vanillamoddedoxide
Players now 0/ 20 0% full
7-day average 0 peak –
Rank #15,971 top 72% · #1542 in NA
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

02040608003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 2.3 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 13:52 UTC12d ago 1 – running 0
Tue 29 Sep, 20:56 UTC14d ago 1 – 1.7 days 0
Mon 21 Sep, 14:51 UTC22d ago 1 halved by day 1 8.3 days 0
Sun 20 Sep, 22:43 UTC23d ago 2 – 0.7 days 0
Fri 18 Sep, 00:34 UTC26d ago 2 halved by day 1 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average 72/ 175
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 30 on average 50/ 60
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 22/ 100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 20 on average 15/ 100
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average 17/ 90
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average 4/ 150

Quick answers

from the figures on this page

Server rules

What are the rules and settings on Project Paradox Test Server?

No gather rate appears in the name of Project Paradox Test Server. The game's default group cap of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the server browser puts it under Modded. Oxide plugins are in use. It uses the term vanilla for itself: unmodified from Facepunch: the same rates, kits and rules. VAC, Valve's anti-cheat, is enabled.

What map is used on Project Paradox Test Server?

The map on Project Paradox Test Server is procedural, of size 4,000 and seed 1337, made by the game. You can view it on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.

Population

What is the player count on Project Paradox Test Server?

On Project Paradox Test Server, 0 of 20 slots are filled right now. The seven-day average player count is 0.

Where does Project Paradox Test Server stand in the rankings of Rust servers?

For player hours in the last seven days, Project Paradox Test Server ranks #15,971 overall, #1,542 in North America, and is in the top 72% of all ranked servers.

Tags

How should you interpret the tags on Project Paradox Test Server?

The game's server browser reads these tags from Project Paradox Test Server: gmrust (Game mode): Standard survival gameplay; mp20 (Max players): It holds up to 20 players; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The current game build is 165217; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $rus5 (Region code): The code for this region is us5; ^v (Vanilla): Unmodified from Facepunch: the same rates, kits and rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server appears in Modded, as plugins or settings modify the game; NA (North America): The server browser lists it under North America. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.

Where does Project Paradox Test Server appear in When Is Rust Force Wipe lists and filters?

These themed lists on When Is Rust Force Wipe feature Project Paradox Test Server: Rust modded servers, listed live and Rust servers in North America. Filter Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks to find it on the server list.

Operator and location

What is the location of Project Paradox Test Server?

Its NA tag places Project Paradox Test Server in North America, with us5 as its region code. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 91.229.114.24:28047.

Is the performance on Project Paradox Test Server good?

The average server fps over the last 48 hours was 60, with a low of 60. Buildings, deployables and everything else in the world came to a peak of 113,580 entities. 4,825 MB was the highest memory use. When fps is low and entities climb, players feel it as lag.

How stable is Project Paradox Test Server, and is it online now?

You can connect to Project Paradox Test Server at this moment. About 12 days 10 hours ago is when it last restarted, based on its reported uptime. The last 7 full days saw it up 168 of 168 hours, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.

What Rust version is Project Paradox Test Server on?

The version on Project Paradox Test Server is Rust network protocol 2633 and build 165217, on Linux. Joining requires the same protocol on your game; Steam updates it for you.

Wipe days

When does Project Paradox Test Server wipe?

There is no next wipe to predict for Project Paradox Test Server: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. The world in play now was built 12 days 12 hours ago.

What happens on wipe day for Project Paradox Test Server?

Its recent wipes averaged 1 players at peak. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, the crowd fell below half by day 1.

How to join

What steps are needed to join Project Paradox Test Server?

Open Rust, press F1 for the console, then type client.connect 91.229.114.24:28047. Alternatively, use Launch Rust on this page to start Rust via Steam and join.

Server tags

what each one means

Published as mp20,ptrak,$rus5,v2633,^v,NA,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp20
Max players It holds up to 20 players.
ts8
Group limit Teams are capped at 8, as in the standard game.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build The current game build is 165217.
ptrak
Networking RakNet is the default network layer for Rust, and this server uses it.
$rus5
Region code The code for this region is us5.

Difficulty

^v
Vanilla Unmodified from Facepunch: the same rates, kits and rules.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This server appears in Modded, as plugins or settings modify the game.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.