OnlineNA · us591.229.114.45:28075checked 8m ago
Development Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:42 UTC1d ago | – | – | running | 0 |
| Sat 10 Oct, 06:47 UTC3d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 1 Oct, 19:10 UTC FW12d ago | 1 | halved by day 1 | 8.5 days | 0 |
| Wed 30 Sep, 06:48 UTC13d ago | 1 | – | 1.5 days | 0 |
| Sun 27 Sep, 03:17 UTC16d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Fri 25 Sep, 23:47 UTC18d ago | 1 | – | 1.1 days | 0 |
| Wed 23 Sep, 03:40 UTC20d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 21 Sep, 19:42 UTC22d ago | 1 | – | 1.3 days | 0 |
| Mon 21 Sep, 06:19 UTC22d ago | 1 | – | 0.6 days | 0 |
| Tue 15 Sep, 18:47 UTC28d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Mon 14 Sep, 00:26 UTC29d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on Development Server?
A gather rate is not given in the name of Development Server. Up to 8 players form a group, which is the game's default. It runs survival, gather, build, raid: the standard game. Raiding and player combat are enabled. Plugins or settings change the game, so the server browser puts it under Modded. Plugins number Oxide on this server. It uses the term vanilla for itself: this is Facepunch's standard game, with unchanged rates, kits and rules. VAC from Valve is active as anti-cheat.
What is the map for Development Server?
The map on Development Server is procedural, of size 1,000 and seed 1337, made by the game. From this page, RustMaps can display it: the same size and seed give the same map. The name of the map is Custom Map.
Player stats
What is the player count on Development Server?
Development Server holds 0 players of its 5 slots at the moment. Averaging 0 players over seven days, it peaked at 1. The highest average over the last 48 hours occurred at 09:00 UTC, with 0 players.
What position does Development Server hold in the Rust server rankings?
For player hours in the last seven days, Development Server ranks #12,603 overall, #1,401 in North America, and is in the top 56% of all ranked servers.
Server tags
How should you interpret the tags on Development Server?
The server browser reads gmrust (Game mode): It offers the standard Rust survival experience; mp5 (Max players): 5 player slots; ts8 (Group limit): Teams are capped at 8, as in the standard game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): The current game build is 167584; ptrak (Networking): The network layer is RakNet, which is standard for the game; $rus5 (Region code): Region code: us5; ^v (Vanilla): This is Facepunch's standard game, with unchanged rates, kits and rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; NA (North America): Its place in the server browser is under North America from the tags Development Server publishes. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.
Where does Development Server appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature Development Server: Rust modded servers, listed live and Rust servers in North America. These filters show it on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server info
What is the location of Development Server?
The NA tag on Development Server means North America; the region code is us5. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 91.229.114.45:28075.
What is the performance like on Development Server?
Over the last 48 hours the average was 60 server fps, and the lowest was 60. The world held as many as 3,194 entities: buildings, deployables and all other objects. Memory use peaked at 1,001 MB. When fps is low and entities climb, players feel it as lag.
How reliable is Development Server, and is it currently online?
You can connect to Development Server at this moment. The uptime it reports puts the last restart at about 37 hours ago. It was up for 144 of the last 7 full days' 168 hours, 86% of the time. It was first seen by When Is Rust Force Wipe on 13 September 2026.
What is the Rust version for Development Server?
On Linux, Development Server runs Rust network protocol 2634 and build 167584. To join, your game must be on the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Development Server wipe?
There is no next wipe to predict for Development Server: it wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been running its current world since 38 hours ago.
What can you expect on Development Server when wipe day arrives?
An average of 1 players turned out at the busiest point of its recent wipes. The peak of the crowd on the latest wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, the crowd fell below half by day 1.
How to join
What steps are needed to join Development Server?
Enter client.connect 91.229.114.45:28075 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.
Server tags
what each one meansPublished as mp5,ptrak,$rus5,v2634,^v,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs167584
ptrak
$rus5
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
