When Is Rust Force Wipe
54,828 playing now

Offline91.245.44.75:28015checked 1d ago

ServerDevServer

moddedoxide
Players now 1/ 50 2% full
7-day average 1 peak 1
Rank #14,357 top 64%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct13 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 6.6 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:03 UTC1d ago – – running 1
Fri 2 Oct, 17:51 UTC11d ago 1 – 9.8 days 1
Thu 1 Oct, 23:36 UTC FW11d ago 1 – 0.8 days 0
Fri 25 Sep, 08:11 UTC18d ago 0 – 6.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 50/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 22/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 7/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 32/ 700
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 73 on average 28/ 200

Quick answers

from the figures on this page

Map and rules

What are the rules and settings on ServerDevServer?

The name of ServerDevServer gives no gather rate. Groups can reach 8 players, the default for the game. survival is the game mode, the normal game, with gather, build and raid. Fighting and raiding between players are allowed. It is a Modded listing: the game is changed by plugins or settings. Oxide plugins are in use. VAC from Valve is not active as anti-cheat.

What map is used on ServerDevServer?

The map on ServerDevServer is procedural, made by the game.

Population

How populated is ServerDevServer?

Right now ServerDevServer is offline, with its last appearance 32 hours ago. Averaging 1 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 14:00 UTC, when the average was 1 players.

What is ServerDevServer's ranking among Rust servers?

Over the last seven days, ServerDevServer ranks #14,357 for player hours, placing it in the top 64% of all ranked servers.

Lists and tags

What are the tags on ServerDevServer and what do they mean?

The server browser reads gmrust (Game mode): It offers the standard Rust survival experience; mp50 (Max players): It holds up to 50 players; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): Joining requires the same protocol version, 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): It uses RakNet, the standard network layer for Rust; $r? (Region code): There is no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings from the tags ServerDevServer publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.

Where does ServerDevServer appear in When Is Rust Force Wipe lists and filters?

These When Is Rust Force Wipe lists include ServerDevServer: Rust modded servers, listed live. Filter Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days to find it on the server list.

Server info

What is the location of ServerDevServer?

There is no region published by ServerDevServer. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 91.245.44.75:28015.

What is the uptime and reliability of ServerDevServer?

The last time ServerDevServer was seen was 32 hours ago; it is offline right now. It was up for 1 of the last 7 full days' 168 hours, 1% of the time. The first sighting of it by When Is Rust Force Wipe was on 17 September 2026.

What Rust version is ServerDevServer on?

The version on ServerDevServer is Rust network protocol 2634 and build 166494, on Windows. Joining requires the same protocol on your game; Steam updates it for you.

Wipe schedule

How often does ServerDevServer wipe, and when?

No next wipe can be predicted for ServerDevServer, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been running its current world since 32 hours ago.

What can you expect on ServerDevServer when wipe day arrives?

The recent wipes of this server drew an average peak of 1 players. The peak of the crowd on the latest wipe came 1 hours after the wipe.

Connect

What steps are needed to join ServerDevServer?

Enter client.connect 91.245.44.75:28015 after pressing F1 to open the console in Rust. Or use Launch Rust here to open Rust through Steam and connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode It offers the standard Rust survival experience.
mp50
Max players It holds up to 50 players.
ts8
Group limit 8 per team, which is the default for Rust.
v2634
Protocol Joining requires the same protocol version, 2634.
cs166494
Build Game build: 166494.
ptrak
Networking It uses RakNet, the standard network layer for Rust.
$r?
Region code There is no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded You will find it under Modded; the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.