Offline92.208.15.18:28015checked 30d ago
TEST
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on TEST?
The name of TEST gives no gather rate. Groups can reach 8 players, the default for the game. It runs survival, gather, build, raid: the standard game. Players may raid and fight one another. Plugins or settings change the game, so the server browser puts it under Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is disabled.
What map is used on TEST?
The map on TEST is procedural, made by the game.
Player count
How many players are on TEST?
At the moment TEST is offline, and it was last online 30 days 21 hours ago.
Lists and tags
How should you interpret the tags on TEST?
The game's server browser reads these tags from TEST: gmrust (Game mode): It offers the standard Rust survival experience; mp10 (Max players): It holds up to 10 players; ts8 (Group limit): 8 per team, which is the default for Rust; v2633 (Protocol): Your game version must match protocol 2633 to connect; cs163207 (Build): Game build: 163207; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies: plugins or settings alter the game. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does TEST appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include TEST: Rust modded servers, listed live. Its filters on the server list are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Operator and location
Where can TEST be found?
There is no region published by TEST. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. Connect using 92.208.15.18:28015.
What is the uptime and reliability of TEST?
Right now TEST is down; the last sighting was 30 days 21 hours ago. It was up for 0 of the last 7 full days' 168 hours, 0% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.
What Rust version is TEST on?
Rust network protocol 2633 and build 163207 on Windows is what TEST runs. To join, your game must be on the same protocol; Steam handles the update.
Wipe schedule
When does TEST wipe?
Its rhythm cannot be told from the wipes of TEST on record, which are too few. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The world in play now was built 38 days 14 hours ago.
How to join
What steps are needed to join TEST?
Use the console: press F1 in Rust and enter client.connect 92.208.15.18:28015. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs163207
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.