Online98.142.0.118:28015checked 14m ago
Chrayntopia-dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 05:07 UTC1d ago | – | – | running | 0 |
| Mon 5 Oct, 18:12 UTC8d ago | 0 | – | 7.5 days | 0 |
| Tue 29 Sep, 04:44 UTC15d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 04:50 UTC16d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
What are the rules and settings on Chrayntopia-dev?
A gather rate is not given in the name of Chrayntopia-dev. Groups can reach 8 players, the default for the game. It runs survival, the default game of gathering, building and raiding. Fighting and raiding between players are allowed. It is a Modded listing: the game is changed by plugins or settings. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
What map is used on Chrayntopia-dev?
A procedural map of size 4,250 with seed 50000 runs on Chrayntopia-dev, generated by the game. You can view it on RustMaps from this page, because size and seed determine the map. The map is named Custom Map.
Player stats
What is the player count on Chrayntopia-dev?
Chrayntopia-dev currently has 0 players on it. The seven-day average is 0 players, with a peak of 2. In the last 48 hours, the peak hour was 05:00 UTC with an average of 1 players.
Where does Chrayntopia-dev stand in the rankings of Rust servers?
Chrayntopia-dev is in the top 47% of all ranked servers, at #10,362 for player hours over the last seven days.
Server tags
How should you interpret the tags on Chrayntopia-dev?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds up to 0 players; ts8 (Group limit): 8 per team, which is the default for Rust; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): The current game build is 167584; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): There is no region code; ^z (Modded): This server appears in Modded, as plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon from the tags Chrayntopia-dev publishes. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does Chrayntopia-dev appear in When Is Rust Force Wipe lists and filters?
These When Is Rust Force Wipe lists include Chrayntopia-dev: Rust modded servers, listed live. These filters show it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server info
What is the location of Chrayntopia-dev?
No region is published by Chrayntopia-dev. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. Connect using 98.142.0.118:28015.
How smooth is the performance on Chrayntopia-dev?
Over the last 48 hours the average was 208 server fps, and the lowest was 172. The world held as many as 108,531 entities: buildings, deployables and all other objects. At its peak it used 3,748 MB of memory. What players call lag is low fps plus a rising entity count.
How stable is Chrayntopia-dev, and is it online now?
Right now Chrayntopia-dev is up. Its reported uptime shows a restart roughly 2 hours ago. It was up for 168 of the last 7 full days' 168 hours, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 25 September 2026.
What is the Rust version for Chrayntopia-dev?
On Linux, Chrayntopia-dev runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.
Wipe days
How often does Chrayntopia-dev wipe, and when?
No next wipe can be predicted for Chrayntopia-dev, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been running its current world since 33 hours ago.
What happens on wipe day for Chrayntopia-dev?
An average of 1 players turned out at the busiest point of its recent wipes. The peak of the crowd on the latest wipe came 0 hours after the wipe. Until the next wipe, the crowd stayed above half that peak in 0% of recent wipes. In the other cases, the crowd dropped below half by day 1.
Connect
What steps are needed to join Chrayntopia-dev?
Open Rust, press F1 for the console, then type client.connect 98.142.0.118:28015. Alternatively, use Launch Rust on this page to start Rust via Steam and join.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y
Game
gmrust
mp0
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.