When Is Rust Force Wipe
69,203 playing now

OnlineOC103.62.51.209:49105checked 12m ago

Friend Not Foe / PvE Community / Australasia

quad biweekly wipes moddedoxidepve
Players now 0/ 50 0% full
7-day average 1 peak 6
Rank #3,198 top 14% · #87 in OC
Last wipe 13d ago biweekly schedule
Next wipe 21h Thu 15 Oct, 17:51 UTC

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 14% of all ranked servers, top 39% in OC, and #209 of the quad servers (top 26%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 17:51 UTC, in 21h. Its biweekly schedule tag · low confidence

Usual gap 14 days between real wipes
Wipe-day peak 10 players, last three wipes
Crowd held 0% else halves by day 4

Coming wipes

21hThu 15 Oct, 17:51 UTC
14d 21hThu 29 Oct, 17:51 UTC
21d 22hThu 5 Nov, 19:00 UTC FW
28d 21hThu 12 Nov, 17:51 UTC
42d 21hThu 26 Nov, 17:51 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW13d ago 10 – running 0
Thu 17 Sep, 17:04 UTC27d ago 9 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 19 on average 9/ 2000
Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average 5/ 50
[RU] RCVL_25Rus PVE/PVP FourEA · quad · biweekly · 2 on average 0/ 51
[AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 1 on average 0/ 150
[KR] Casual Hybrid ServerEA · quad · biweekly · 1 on average 0/ 50
Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 1 on average 0/ 50

Quick answers

from the figures on this page

Rules and settings

What are the rules and settings on Friend Not Foe / PvE Community / Australasia?

A gather rate is not given in the name of Friend Not Foe / PvE Community / Australasia. A maximum of 4 players per group, namely quad. pve is the game mode, other players cannot be fought. It is a Modded listing: the game is changed by plugins or settings. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is running on Friend Not Foe / PvE Community / Australasia?

The map on Friend Not Foe / PvE Community / Australasia is procedural, of size 3,850 and seed 1633079096, made by the game. The same size and seed produce the same map, so RustMaps can show it from this page.

Population

How many players are on Friend Not Foe / PvE Community / Australasia?

The current population of Friend Not Foe / PvE Community / Australasia is 0, out of 50 slots. Averaging 1 players over seven days, it peaked at 6. The busiest time in the last 48 hours was 03:00 UTC, when the average was 2 players.

Where does Friend Not Foe / PvE Community / Australasia stand in the rankings of Rust servers?

For player hours in the last seven days, Friend Not Foe / PvE Community / Australasia ranks #3,198 overall, #87 in Oceania, and is in the top 14% of all ranked servers. It holds #209 among quad servers.

Tags

What is the meaning of the tags on Friend Not Foe / PvE Community / Australasia?

The server browser reads gmrust (Game mode): Standard survival gameplay; mp50 (Max players): It holds up to 50 players; ts4 (Group limit): The maximum team size is 4; v2634 (Protocol): Joining requires the same protocol version, 2634; cs167781 (Build): It runs on game build 167781; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): The region code is not set; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): There is no player-versus-player combat; the world itself is the threat; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): This server appears in Modded, as plugins or settings modify the game; OC (Oceania): Its place in the server browser is under Oceania from the tags Friend Not Foe / PvE Community / Australasia publishes. Also in the tags, and shown at the top of this page: its players now, its queue, and when its world was made.

Where does Friend Not Foe / PvE Community / Australasia appear in When Is Rust Force Wipe lists and filters?

These When Is Rust Force Wipe lists include Friend Not Foe / PvE Community / Australasia: Oceania Rust servers, Rust modded servers, listed live and Best Rust PvE servers. Its filters on the server list are Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Operator and location

What is the location of Friend Not Foe / PvE Community / Australasia?

With its OC tag, Friend Not Foe / PvE Community / Australasia lists itself in Oceania. The location on When Is Rust Force Wipe is what the server claims; the actual machine location is not checked. Connect using 103.62.51.209:49105.

How smooth is the performance on Friend Not Foe / PvE Community / Australasia?

Over the last 48 hours the average was 58 server fps, and the lowest was 11. The world held as many as 95,959 entities: buildings, deployables and all other objects. 2,475 MB was the highest memory use. Players feel lag when fps drops and entity counts climb.

How stable is Friend Not Foe / PvE Community / Australasia, and is it online now?

Right now Friend Not Foe / PvE Community / Australasia is up. About 2 hours ago is when it last restarted, based on its reported uptime. It was up 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting of it by When Is Rust Force Wipe was on 13 September 2026.

What Rust version is Friend Not Foe / PvE Community / Australasia on?

The version on Friend Not Foe / PvE Community / Australasia is Rust network protocol 2634 and build 167781, on Windows. Steam updates your game, but you need the same protocol to join.

Wipe schedule

How often does Friend Not Foe / PvE Community / Australasia wipe, and when?

The schedule of Friend Not Foe / PvE Community / Australasia cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. On Thursday 15 October at 17:51 UTC the next wipe is due. The world in play now was built 13 days 2 hours ago. The tags state that it wipes every two weeks.

What can you expect on Friend Not Foe / PvE Community / Australasia when wipe day arrives?

Its recent wipes averaged 10 players at peak. 13 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, the crowd dropped below half by day 4.

Connect

What is the process to join Friend Not Foe / PvE Community / Australasia?

Open Rust, press F1 for the console, then type client.connect 103.62.51.209:49105. Alternatively, use Launch Rust on this page to start Rust via Steam and join. You can find its website at https://friendnotfoe.co.uk/.

Server tags

what each one means

Published as mp50,ptsw,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp50
Max players It holds up to 50 players.
ts4
Group limit The maximum team size is 4.
v2634
Protocol Joining requires the same protocol version, 2634.
cs167781
Build It runs on game build 167781.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code The region code is not set.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Gameplay

^p
PvE There is no player-versus-player combat; the world itself is the threat.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded This server appears in Modded, as plugins or settings modify the game.

Region

OC
Oceania Its place in the server browser is under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.