Offline62.93.164.242:28015checked 14d ago
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 19:10 UTC19d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/?
The name of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ includes a gather rate of 2x. The group limit is 100 players. It runs survival, the normal game, with gather, build and raid. Raiding and player combat are enabled. Plugins or settings change the game, so the server browser puts it under Modded. Oxide plugins are in use. The server has VAC on: Valve's anti-cheat.
Player stats
How many players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/?
Right now PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ is offline, with its last appearance 14 days 9 hours ago.
What position does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ hold in the Rust server rankings?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ is in the top 71% of all ranked servers, at #16,860 for player hours over the last seven days.
Lists and tags
What are the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ and what do they mean?
The game's server browser reads these tags from PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds up to 20 players; ts100 (Group limit): The maximum team size is 100; v2633 (Protocol): Joining requires the same protocol version, 2633; cs165217 (Build): It runs on game build 165217; ptrak (Networking): RakNet is the default network layer for Rust, and this server uses it; $r? (Region code): There is no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server appears in Modded, as plugins or settings modify the game. Its current players, queue, and world creation time come from the tags and appear at the top of this page.
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ appear in When Is Rust Force Wipe lists and filters?
These themed lists on When Is Rust Force Wipe feature PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/: Rust modded servers, listed live and 2x Rust servers. Filter Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x to find it on the server list.
Operator and location
Where can PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ be found?
No region is published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/. What you see on When Is Rust Force Wipe is the server's own location claim; the machine's real spot is not looked up. Connect using 62.93.164.242:28015.
What is the uptime and reliability of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/?
Right now PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ is down; the last sighting was 14 days 9 hours ago. It was up for 0 of the last 7 full days' 168 hours, 0% of the time. The first sighting of it by When Is Rust Force Wipe was on 18 September 2026.
What is the Rust version for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/?
On Windows, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ runs Rust network protocol 2633 and build 165217. Steam updates your game, but you need the same protocol to join.
Wipe info
On what schedule does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ wipe?
The wipes of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ on record are too few to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server wipes at that point in the month. The world in play now was built 19 days 6 hours ago.
How to join
What steps are needed to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/?
Use the console: press F1 in Rust and enter client.connect 62.93.164.242:28015. Another option is Launch Rust on this page, which launches Rust via Steam and connects you.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2633,gmrust,cs165217,ts100,^o^z
Game
gmrust
mp20
ts100
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.