OnlineNA66.51.96.65:28010checked 13m ago
SCAVENGERSHAVEN.NET (TEST SERVER)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 84% in NA, and #510 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 20 October, 17:30 UTC, in 4d 22h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What are the rules and settings on SCAVENGERSHAVEN.NET (TEST SERVER)?
A gather rate is not given in the name of SCAVENGERSHAVEN.NET (TEST SERVER). A maximum of 3 players per group, namely trio. It runs survival, the default game of gathering, building and raiding. Fighting and raiding between players are allowed. It is a Modded listing: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC from Valve is active as anti-cheat.
What map is used on SCAVENGERSHAVEN.NET (TEST SERVER)?
SCAVENGERSHAVEN.NET (TEST SERVER) uses a procedural map of size 4,000 with seed 1337, generated by the game. The same size and seed produce the same map, so RustMaps can show it from this page. It carries the map name SCAV.GG.
Player stats
What is the player count on SCAVENGERSHAVEN.NET (TEST SERVER)?
The current population of SCAVENGERSHAVEN.NET (TEST SERVER) is 0, out of 50 slots. The seven-day average player count is 0.
Where does SCAVENGERSHAVEN.NET (TEST SERVER) stand in the rankings of Rust servers?
For player hours in the last seven days, SCAVENGERSHAVEN.NET (TEST SERVER) ranks #15,831 overall, #1,541 in North America, and is in the top 72% of all ranked servers. It holds #510 among trio servers.
Lists and tags
What is the meaning of the tags on SCAVENGERSHAVEN.NET (TEST SERVER)?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts3 (Group limit): Teams can have no more than 3 players; v2634 (Protocol): Your game version must match protocol 2634 to connect; cs167781 (Build): The current game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for the game; $r? (Region code): The region code is not set; ^w (Weekly): Wipes take place weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): You will find it under Modded; the game is changed by plugins or settings; NA (North America): The server browser lists it under North America from the tags SCAVENGERSHAVEN.NET (TEST SERVER) publishes. The top of this page also shows its current players, queue, and world creation time, all from the tags.
Where does SCAVENGERSHAVEN.NET (TEST SERVER) appear in When Is Rust Force Wipe lists and filters?
On When Is Rust Force Wipe, SCAVENGERSHAVEN.NET (TEST SERVER) is placed in these lists: Rust modded servers, listed live, Trio Rust servers, listed live and Rust servers in North America. Filter Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 3 days to find it on the server list.
Server info
Where can SCAVENGERSHAVEN.NET (TEST SERVER) be found?
The NA tag means SCAVENGERSHAVEN.NET (TEST SERVER) lists itself in North America. When Is Rust Force Wipe displays the location a server reports, not the physical location of the machine. You can reach it at 66.51.96.65:28010.
Is the performance on SCAVENGERSHAVEN.NET (TEST SERVER) good?
It held an average of 5 server fps over the last 48 hours, never below 5. The world held as many as 151,067 entities: buildings, deployables and all other objects. Memory use peaked at 3,716 MB. When fps is low and entities climb, players feel it as lag.
What is the uptime and reliability of SCAVENGERSHAVEN.NET (TEST SERVER)?
You can connect to SCAVENGERSHAVEN.NET (TEST SERVER) at this moment. Its reported uptime shows a restart roughly 7 hours ago. It was up for 24 of the last 1 full day's 24 hours, 100% of the time. First seen by When Is Rust Force Wipe on 13 October 2026.
What Rust version is SCAVENGERSHAVEN.NET (TEST SERVER) on?
On Linux, SCAVENGERSHAVEN.NET (TEST SERVER) runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Wipe schedule
When does SCAVENGERSHAVEN.NET (TEST SERVER) wipe?
The estimate for the next wipe of SCAVENGERSHAVEN.NET (TEST SERVER) is drawn from weekly: 7 days after its last wipe. The server is due to wipe on Tuesday 20 October at 17:30 UTC. It has been running its current world since 2 days 1 hours ago. Its tags state a weekly wipe schedule.
How to join
What is the process to join SCAVENGERSHAVEN.NET (TEST SERVER)?
Open Rust, press F1 for the console, then type client.connect 66.51.96.65:28010. Alternatively, use Launch Rust on this page to start Rust via Steam and join. https://www.scavengershaven.net/ is its website.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts3,^o^z
Game
gmrust
mp50
ts3
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
